OpenMesh
JacobiLaplaceSmootherT.hh
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54 //=============================================================================
55 //
56 // CLASS JacobiLaplaceSmootherT
57 //
58 //=============================================================================
59 
60 #ifndef OPENMESH_JACOBI_LAPLACE_SMOOTHERT_HH
61 #define OPENMESH_JACOBI_LAPLACE_SMOOTHERT_HH
62 
63 
64 //== INCLUDES =================================================================
65 
67 
68 
69 //== NAMESPACES ===============================================================
70 
71 namespace OpenMesh {
72 namespace Smoother {
73 
74 //== CLASS DEFINITION =========================================================
75 
79 template <class Mesh>
81 {
82 private:
84 
85 public:
86 
88 
89  // override: alloc umbrellas
90  void smooth(unsigned int _n);
91 
92 
93 protected:
94 
95  virtual void compute_new_positions_C0();
96  virtual void compute_new_positions_C1();
97 
98 
99 private:
100 
103 };
104 
105 
106 //=============================================================================
107 } // namespace Smoother
108 } // namespace OpenMesh
109 //=============================================================================
110 #if defined(OM_INCLUDE_TEMPLATES) && !defined(OPENMESH_JACOBI_LAPLACE_SMOOTHERT_C)
111 #define OPENMESH_JACOBI_LAPLACE_SMOOTHERT_TEMPLATES
112 #include "JacobiLaplaceSmootherT.cc"
113 #endif
114 //=============================================================================
115 #endif // OPENMESH_JACOBI_LAPLACE_SMOOTHERT_HH defined
116 //=============================================================================
117 
Contains all the mesh ingredients like the polygonal mesh, the triangle mesh, different mesh kernels ...
Definition: MeshItems.hh:64
Laplacian Smoothing.
Definition: JacobiLaplaceSmootherT.hh:80
Polygonal mesh based on the ArrayKernel.
Definition: PolyMesh_ArrayKernelT.hh:99
void smooth(unsigned int _n)
Do _n smoothing iterations.
Definition: JacobiLaplaceSmootherT.cc:79
Laplacian Smoothing.
Definition: LaplaceSmootherT.hh:78

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