OpenMesh
ImporterT.hh
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49 
50 //=============================================================================
51 //
52 // Implements an importer module for arbitrary OpenMesh meshes
53 //
54 //=============================================================================
55 
56 
57 #ifndef __IMPORTERT_HH__
58 #define __IMPORTERT_HH__
59 
60 
61 //=== INCLUDES ================================================================
62 
63 
64 #include <OpenMesh/Core/IO/importer/BaseImporter.hh>
65 #include <OpenMesh/Core/Utils/vector_cast.hh>
66 #include <OpenMesh/Core/Utils/color_cast.hh>
69 
70 
71 //== NAMESPACES ===============================================================
72 
73 
74 namespace OpenMesh {
75 namespace IO {
76 
77 
78 //=== IMPLEMENTATION ==========================================================
79 
80 
84 template <class Mesh>
85 class ImporterT : public BaseImporter
86 {
87 public:
88 
89  typedef typename Mesh::Point Point;
90  typedef typename Mesh::Normal Normal;
91  typedef typename Mesh::Color Color;
92  typedef typename Mesh::TexCoord2D TexCoord2D;
93  typedef typename Mesh::TexCoord3D TexCoord3D;
94  typedef std::vector<VertexHandle> VHandles;
95 
96 
97  ImporterT(Mesh& _mesh) : mesh_(_mesh), halfedgeNormals_() {}
98 
99 
100  virtual VertexHandle add_vertex(const Vec3f& _point)
101  {
102  return mesh_.add_vertex(vector_cast<Point>(_point));
103  }
104 
105  virtual VertexHandle add_vertex()
106  {
107  return mesh_.new_vertex();
108  }
109 
110  virtual FaceHandle add_face(const VHandles& _indices)
111  {
112  FaceHandle fh;
113 
114  if (_indices.size() > 2)
115  {
116  VHandles::const_iterator it, it2, end(_indices.end());
117 
118 
119  // test for valid vertex indices
120  for (it=_indices.begin(); it!=end; ++it)
121  if (! mesh_.is_valid_handle(*it))
122  {
123  omerr() << "ImporterT: Face contains invalid vertex index\n";
124  return fh;
125  }
126 
127 
128  // don't allow double vertices
129  for (it=_indices.begin(); it!=end; ++it)
130  for (it2=it+1; it2!=end; ++it2)
131  if (*it == *it2)
132  {
133  omerr() << "ImporterT: Face has equal vertices\n";
134  return fh;
135  }
136 
137 
138  // try to add face
139  fh = mesh_.add_face(_indices);
140  // separate non-manifold faces and mark them
141  if (!fh.is_valid())
142  {
143  VHandles vhandles(_indices.size());
144 
145  // double vertices
146  for (unsigned int j=0; j<_indices.size(); ++j)
147  {
148  // DO STORE p, reference may not work since vertex array
149  // may be relocated after adding a new vertex !
150  Point p = mesh_.point(_indices[j]);
151  vhandles[j] = mesh_.add_vertex(p);
152 
153  // Mark vertices of failed face as non-manifold
154  if (mesh_.has_vertex_status()) {
155  mesh_.status(vhandles[j]).set_fixed_nonmanifold(true);
156  }
157  }
158 
159  // add face
160  FaceHandle fh = mesh_.add_face(vhandles);
161 
162  // Mark failed face as non-manifold
163  if (mesh_.has_face_status())
164  mesh_.status(fh).set_fixed_nonmanifold(true);
165 
166  // Mark edges of failed face as non-two-manifold
167  if (mesh_.has_edge_status()) {
168  typename Mesh::FaceEdgeIter fe_it = mesh_.fe_iter(fh);
169  for(; fe_it.is_valid(); ++fe_it) {
170  mesh_.status(*fe_it).set_fixed_nonmanifold(true);
171  }
172  }
173  }
174 
175  //write the half edge normals
176  if (mesh_.has_halfedge_normals())
177  {
178  //iterate over all incoming haldedges of the added face
179  for (typename Mesh::FaceHalfedgeIter fh_iter = mesh_.fh_begin(fh);
180  fh_iter != mesh_.fh_end(fh); ++fh_iter)
181  {
182  //and write the normals to it
183  typename Mesh::HalfedgeHandle heh = *fh_iter;
184  typename Mesh::VertexHandle vh = mesh_.to_vertex_handle(heh);
185  typename std::map<VertexHandle,Normal>::iterator it_heNs = halfedgeNormals_.find(vh);
186  if (it_heNs != halfedgeNormals_.end())
187  mesh_.set_normal(heh,it_heNs->second);
188  }
189  halfedgeNormals_.clear();
190  }
191  }
192  return fh;
193  }
194 
195  // vertex attributes
196 
197  virtual void set_point(VertexHandle _vh, const Vec3f& _point)
198  {
199  mesh_.set_point(_vh,vector_cast<Point>(_point));
200  }
201 
202  virtual void set_normal(VertexHandle _vh, const Vec3f& _normal)
203  {
204  if (mesh_.has_vertex_normals())
205  mesh_.set_normal(_vh, vector_cast<Normal>(_normal));
206 
207  //saves normals for half edges.
208  //they will be written, when the face is added
209  if (mesh_.has_halfedge_normals())
210  halfedgeNormals_[_vh] = vector_cast<Normal>(_normal);
211  }
212 
213  virtual void set_color(VertexHandle _vh, const Vec4uc& _color)
214  {
215  if (mesh_.has_vertex_colors())
216  mesh_.set_color(_vh, color_cast<Color>(_color));
217  }
218 
219  virtual void set_color(VertexHandle _vh, const Vec3uc& _color)
220  {
221  if (mesh_.has_vertex_colors())
222  mesh_.set_color(_vh, color_cast<Color>(_color));
223  }
224 
225  virtual void set_color(VertexHandle _vh, const Vec4f& _color)
226  {
227  if (mesh_.has_vertex_colors())
228  mesh_.set_color(_vh, color_cast<Color>(_color));
229  }
230 
231  virtual void set_color(VertexHandle _vh, const Vec3f& _color)
232  {
233  if (mesh_.has_vertex_colors())
234  mesh_.set_color(_vh, color_cast<Color>(_color));
235  }
236 
237  virtual void set_texcoord(VertexHandle _vh, const Vec2f& _texcoord)
238  {
239  if (mesh_.has_vertex_texcoords2D())
240  mesh_.set_texcoord2D(_vh, vector_cast<TexCoord2D>(_texcoord));
241  }
242 
243  virtual void set_texcoord(HalfedgeHandle _heh, const Vec2f& _texcoord)
244  {
245  if (mesh_.has_halfedge_texcoords2D())
246  mesh_.set_texcoord2D(_heh, vector_cast<TexCoord2D>(_texcoord));
247  }
248 
249  virtual void set_texcoord(VertexHandle _vh, const Vec3f& _texcoord)
250  {
251  if (mesh_.has_vertex_texcoords3D())
252  mesh_.set_texcoord3D(_vh, vector_cast<TexCoord3D>(_texcoord));
253  }
254 
255  virtual void set_texcoord(HalfedgeHandle _heh, const Vec3f& _texcoord)
256  {
257  if (mesh_.has_halfedge_texcoords3D())
258  mesh_.set_texcoord3D(_heh, vector_cast<TexCoord3D>(_texcoord));
259  }
260 
261 
262  // edge attributes
263 
264  virtual void set_color(EdgeHandle _eh, const Vec4uc& _color)
265  {
266  if (mesh_.has_edge_colors())
267  mesh_.set_color(_eh, color_cast<Color>(_color));
268  }
269 
270  virtual void set_color(EdgeHandle _eh, const Vec3uc& _color)
271  {
272  if (mesh_.has_edge_colors())
273  mesh_.set_color(_eh, color_cast<Color>(_color));
274  }
275 
276  virtual void set_color(EdgeHandle _eh, const Vec4f& _color)
277  {
278  if (mesh_.has_edge_colors())
279  mesh_.set_color(_eh, color_cast<Color>(_color));
280  }
281 
282  virtual void set_color(EdgeHandle _eh, const Vec3f& _color)
283  {
284  if (mesh_.has_edge_colors())
285  mesh_.set_color(_eh, color_cast<Color>(_color));
286  }
287 
288  // face attributes
289 
290  virtual void set_normal(FaceHandle _fh, const Vec3f& _normal)
291  {
292  if (mesh_.has_face_normals())
293  mesh_.set_normal(_fh, vector_cast<Normal>(_normal));
294  }
295 
296  virtual void set_color(FaceHandle _fh, const Vec3uc& _color)
297  {
298  if (mesh_.has_face_colors())
299  mesh_.set_color(_fh, color_cast<Color>(_color));
300  }
301 
302  virtual void set_color(FaceHandle _fh, const Vec4uc& _color)
303  {
304  if (mesh_.has_face_colors())
305  mesh_.set_color(_fh, color_cast<Color>(_color));
306  }
307 
308  virtual void set_color(FaceHandle _fh, const Vec3f& _color)
309  {
310  if (mesh_.has_face_colors())
311  mesh_.set_color(_fh, color_cast<Color>(_color));
312  }
313 
314  virtual void set_color(FaceHandle _fh, const Vec4f& _color)
315  {
316  if (mesh_.has_face_colors())
317  mesh_.set_color(_fh, color_cast<Color>(_color));
318  }
319 
320  virtual void add_face_texcoords( FaceHandle _fh, VertexHandle _vh, const std::vector<Vec2f>& _face_texcoords)
321  {
322  // get first halfedge handle
323  HalfedgeHandle cur_heh = mesh_.halfedge_handle(_fh);
324  HalfedgeHandle end_heh = mesh_.prev_halfedge_handle(cur_heh);
325 
326  // find start heh
327  while( mesh_.to_vertex_handle(cur_heh) != _vh && cur_heh != end_heh )
328  cur_heh = mesh_.next_halfedge_handle( cur_heh);
329 
330  for(unsigned int i=0; i<_face_texcoords.size(); ++i)
331  {
332  set_texcoord( cur_heh, _face_texcoords[i]);
333  cur_heh = mesh_.next_halfedge_handle( cur_heh);
334  }
335  }
336 
337  virtual void add_face_texcoords( FaceHandle _fh, VertexHandle _vh, const std::vector<Vec3f>& _face_texcoords)
338  {
339  // get first halfedge handle
340  HalfedgeHandle cur_heh = mesh_.halfedge_handle(_fh);
341  HalfedgeHandle end_heh = mesh_.prev_halfedge_handle(cur_heh);
342 
343  // find start heh
344  while( mesh_.to_vertex_handle(cur_heh) != _vh && cur_heh != end_heh )
345  cur_heh = mesh_.next_halfedge_handle( cur_heh);
346 
347  for(unsigned int i=0; i<_face_texcoords.size(); ++i)
348  {
349  set_texcoord( cur_heh, _face_texcoords[i]);
350  cur_heh = mesh_.next_halfedge_handle( cur_heh);
351  }
352  }
353 
354  virtual void set_face_texindex( FaceHandle _fh, int _texId ) {
355  if ( mesh_.has_face_texture_index() ) {
356  mesh_.set_texture_index(_fh , _texId);
357  }
358  }
359 
360  virtual void add_texture_information( int _id , std::string _name ) {
362 
363  if ( !mesh_.get_property_handle(property,"TextureMapping") ) {
364  mesh_.add_property(property,"TextureMapping");
365  }
366 
367  if ( mesh_.property(property).find( _id ) == mesh_.property(property).end() )
368  mesh_.property(property)[_id] = _name;
369  }
370 
371  // low-level access to mesh
372 
373  virtual BaseKernel* kernel() { return &mesh_; }
374 
375  bool is_triangle_mesh() const
376  { return Mesh::is_triangles(); }
377 
378  void reserve(unsigned int nV, unsigned int nE, unsigned int nF)
379  {
380  mesh_.reserve(nV, nE, nF);
381  }
382 
383  // query number of faces, vertices, normals, texcoords
384  size_t n_vertices() const { return mesh_.n_vertices(); }
385  size_t n_faces() const { return mesh_.n_faces(); }
386  size_t n_edges() const { return mesh_.n_edges(); }
387 
388 
389  void prepare() { }
390 
391 
392  void finish() { }
393 
394 
395 private:
396 
397  Mesh& mesh_;
398  // stores normals for halfedges of the next face
399  std::map<VertexHandle,Normal> halfedgeNormals_;
400 };
401 
402 
403 //=============================================================================
404 } // namespace IO
405 } // namespace OpenMesh
406 //=============================================================================
407 #endif
408 //=============================================================================
This file provides some macros containing attribute usage.
This class template provides an importer module for OpenMesh meshes.
Definition: ImporterT.hh:85
Base class for importer modules.
Definition: BaseImporter.hh:88
Handle for a vertex entity.
Definition: Handles.hh:125
bool is_valid() const
The handle is valid iff the index is not equal to -1.
Definition: Handles.hh:77
This file provides the streams omlog, omout, and omerr.
This class provides low-level property management like adding/removing properties and access to prope...
Definition: BaseKernel.hh:102
Add 2D texture coordinates (vertices, halfedges)
Definition: Attributes.hh:92
Add 3D texture coordinates (vertices, halfedges)
Definition: Attributes.hh:93
Handle representing a mesh property.
Definition: Property.hh:543
Handle for a face entity.
Definition: Handles.hh:146
Add normals to mesh item (vertices/faces)
Definition: Attributes.hh:87
Handle for a edge entity.
Definition: Handles.hh:139
Contains all the mesh ingredients like the polygonal mesh, the triangle mesh, different mesh kernels ...
Definition: MeshItems.hh:64
Add colors to mesh item (vertices/faces/edges)
Definition: Attributes.hh:88
Handle for a halfedge entity.
Definition: Handles.hh:132

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