OpenMesh
SubdividerT.hh
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48//=============================================================================
49//
50// CLASS SubdividerT
51//
52//=============================================================================
53
54#ifndef OPENMESH_SUBDIVIDER_UNIFORM_SUDIVIDERT_HH
55#define OPENMESH_SUBDIVIDER_UNIFORM_SUDIVIDERT_HH
56
57//== INCLUDE ==================================================================
58
59#include <OpenMesh/Core/System/config.hh>
60#include <OpenMesh/Core/Utils/Noncopyable.hh>
61#if defined(_DEBUG) || defined(DEBUG)
62// Makes life lot easier, when playing/messing around with low-level topology
63// changing methods of OpenMesh
64# include <OpenMesh/Tools/Utils/MeshCheckerT.hh>
65# define ASSERT_CONSISTENCY( T, m ) \
66 assert(OpenMesh::Utils::MeshCheckerT<T>(m).check())
67#else
68# define ASSERT_CONSISTENCY( T, m )
69#endif
70
71//== NAMESPACE ================================================================
72
73namespace OpenMesh {
74namespace Subdivider {
75namespace Uniform {
76
77//== CLASS DEFINITION =========================================================
78
87template <typename MeshType, typename RealType = double>
89{
90public:
91
92 typedef MeshType mesh_t;
93 typedef RealType real_t;
94
95public:
96
98
99
101 SubdividerT(void) : attached_() { }
102
105 explicit SubdividerT( MeshType &_m ) : attached_(nullptr) { attach(_m); }
106
108
110 virtual ~SubdividerT()
111 { detach(); }
112
114 virtual const char *name( void ) const = 0;
115
116
117public:
118
120
122 bool operator () ( MeshType& _m, size_t _n , const bool _update_points = true)
123 {
124 return prepare(_m) && subdivide( _m, _n , _update_points ) && cleanup( _m );
125 }
127
128public:
130
132 bool attach( MeshType& _m )
133 {
134 if ( attached_ == &_m )
135 return true;
136
137 detach();
138 if (prepare( _m ))
139 {
140 attached_ = &_m;
141 return true;
142 }
143 return false;
144 }
145
148 bool operator()( size_t _n , const bool _update_points = true)
149 {
150 return attached_ ? subdivide( *attached_, _n , _update_points) : false;
151 }
152
155 void detach(void)
156 {
157 if ( attached_ )
158 {
159 cleanup( *attached_ );
160 attached_ = nullptr;
161 }
162 }
164
165protected:
166
168
169
170 virtual bool prepare( MeshType& _m ) = 0;
171
173 virtual bool subdivide( MeshType& _m, size_t _n, const bool _update_points = true) = 0;
174
176 virtual bool cleanup( MeshType& _m ) = 0;
178
179private:
180
181 MeshType *attached_;
182
183};
184
185//=============================================================================
186} // namespace Uniform
187} // namespace Subdivider
188} // namespace OpenMesh
189//=============================================================================
190#endif // OPENMESH_SUBDIVIDER_UNIFORM_SUBDIVIDERT_HH
191//=============================================================================
Contains all the mesh ingredients like the polygonal mesh, the triangle mesh, different mesh kernels ...
Definition: MeshItems.hh:59
This class demonstrates the non copyable idiom.
Definition: Noncopyable.hh:72
Abstract base class for uniform subdivision algorithms.
Definition: SubdividerT.hh:89
virtual bool cleanup(MeshType &_m)=0
Cleanup mesh after usage, e.g. remove added properties.
bool operator()(MeshType &_m, size_t _n, const bool _update_points=true)
Subdivide the mesh _m _n times.
Definition: SubdividerT.hh:122
bool operator()(size_t _n, const bool _update_points=true)
Subdivide the attached _n times.
Definition: SubdividerT.hh:148
bool attach(MeshType &_m)
Attach mesh _m to self.
Definition: SubdividerT.hh:132
void detach(void)
Detach an eventually attached mesh.
Definition: SubdividerT.hh:155
SubdividerT(MeshType &_m)
Constructor to be used with interface 1 (calls attach())
Definition: SubdividerT.hh:105
virtual bool prepare(MeshType &_m)=0
Prepare mesh, e.g. add properties.
SubdividerT(void)
Constructor to be used with interface 2.
Definition: SubdividerT.hh:101
virtual ~SubdividerT()
Destructor (calls detach())
Definition: SubdividerT.hh:110
virtual bool subdivide(MeshType &_m, size_t _n, const bool _update_points=true)=0
Subdivide mesh _m _n times.
virtual const char * name(void) const =0
Return name of subdivision algorithm.

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