Developer Documentation
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This is the complete list of members for ACG::Texture3D, including all inherited members.
activate(GLenum _unit) (defined in ACG::Texture) | ACG::Texture | inline |
activate() (defined in ACG::Texture) | ACG::Texture | inline |
bind(GLenum _unit) (defined in ACG::Texture) | ACG::Texture | inline |
bind() (defined in ACG::Texture) | ACG::Texture | inline |
bindAsImage(GLuint _index, GLenum _access) (defined in ACG::Texture) | ACG::Texture | |
clear(const ACG::Vec4f &_color) (defined in ACG::Texture) | ACG::Texture | |
clear(const ACG::Vec4i &_color) (defined in ACG::Texture) | ACG::Texture | |
clear(const ACG::Vec4ui &_color) (defined in ACG::Texture) | ACG::Texture | |
del() (defined in ACG::Texture) | ACG::Texture | inline |
disable() (defined in ACG::Texture) | ACG::Texture | inline |
enable() (defined in ACG::Texture) | ACG::Texture | inline |
gen() (defined in ACG::Texture) | ACG::Texture | inline |
getInternalFormat() (defined in ACG::Texture) | ACG::Texture | |
getTarget() const (defined in ACG::Texture) | ACG::Texture | inline |
getUnit() const (defined in ACG::Texture) | ACG::Texture | inline |
id() const (defined in ACG::Texture) | ACG::Texture | inline |
internalFormat_ (defined in ACG::Texture) | ACG::Texture | protected |
is_valid() const (defined in ACG::Texture) | ACG::Texture | inline |
parameter(GLenum pname, GLint i) (defined in ACG::Texture) | ACG::Texture | inline |
parameter(GLenum pname, GLfloat f) (defined in ACG::Texture) | ACG::Texture | inline |
parameter(GLenum pname, GLint *ip) (defined in ACG::Texture) | ACG::Texture | inline |
parameter(GLenum pname, GLfloat *fp) (defined in ACG::Texture) | ACG::Texture | inline |
setUnit(GLenum u) (defined in ACG::Texture) | ACG::Texture | inline |
supportsClearTexture() (defined in ACG::Texture) | ACG::Texture | static |
supportsGenerateMipmap() (defined in ACG::Texture) | ACG::Texture | static |
supportsImageLoadStore() (defined in ACG::Texture) | ACG::Texture | static |
supportsTextureBuffer() (defined in ACG::Texture) | ACG::Texture | static |
Texture(GLenum tgt, GLenum _unit=GL_NONE) (defined in ACG::Texture) | ACG::Texture | |
Texture3D(GLenum unit=GL_NONE) (defined in ACG::Texture3D) | ACG::Texture3D | inline |
~Texture() (defined in ACG::Texture) | ACG::Texture | inlinevirtual |