ACG_CLASSNAME(SkeletonNodeT) (defined in ACG::SceneGraph::SkeletonNodeT< SkeletonType >) | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | |
Active enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
activePose() | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | |
addBoneToRenderer(IRenderer *_renderer, RenderObject &_base, const Point &_parent, const Point &_axis) | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | private |
ALLPASSES enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
applyRenderObjectSettings(DrawModes::DrawModePrimitive _primitive, RenderObject *_obj) const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
availableDrawModes() const override | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | virtual |
BaseNode(BaseNode *_parent=0, std::string _name="<unknown>") | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
BaseNode(BaseNode *_parent, BaseNode *_child, std::string _name="<unknown>") | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
bCoordFramesVisible_ | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | private |
boneInstanceData_ | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | private |
boneInstanceDecl_ (defined in ACG::SceneGraph::SkeletonNodeT< SkeletonType >) | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | private |
boundingBox(Vec3d &_bbMin, Vec3d &_bbMax) override | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | virtual |
ChildIter typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
childrenBegin() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
childrenBegin() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
childrenEnd() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
childrenEnd() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
ChildrenFirst enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
childrenRBegin() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
childrenRBegin() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
childrenREnd() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
childrenREnd() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
ChildRIter typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
className() const =0 | ACG::SceneGraph::ACG::SceneGraph::BaseNode | pure virtual |
computeConeMatrices(const GLMatrixf &_modelView, const Point &_parent, const Point &_axis, GLMatrixf *_outCone0, GLMatrixf *_outCone1) | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | private |
cone_ (defined in ACG::SceneGraph::SkeletonNodeT< SkeletonType >) | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | private |
ConstChildIter typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
ConstChildRIter typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
coordFramesVisible() (defined in ACG::SceneGraph::SkeletonNodeT< SkeletonType >) | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | |
cylinder_ (defined in ACG::SceneGraph::SkeletonNodeT< SkeletonType >) | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | private |
delete_subtree() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
draw(GLState &_state, const DrawModes::DrawMode &_drawMode) override | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | |
ACG::SceneGraph::ACG::SceneGraph::BaseNode::draw(GLState &, const DrawModes::DrawMode &) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inlinevirtual |
draw_bone(GLState &_state, DrawModes::DrawMode _drawMode, const Point &_parent, const Point &_axis) | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | private |
drawMode() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
drawMode(DrawModes::DrawMode _drawMode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
enablePicking(bool _enable) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
enter(GLState &, const DrawModes::DrawMode &) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inlinevirtual |
enter(IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inlinevirtual |
enterPick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | virtual |
fFrameSize_ | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | private |
find(BaseNode *_node) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
find(const std::string &_name) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
frameSize() | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | |
getJointColor(const Vec4f &_baseColor, Vec4f &_result) | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | private |
getRenderObjectModifier() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
getRenderObjects(IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat) override | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | |
ACG::SceneGraph::ACG::SceneGraph::BaseNode::getRenderObjects(IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inlinevirtual |
getRenderObjectUniformPool() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
hAni_ | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | private |
hidden() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
hide() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
HideChildren enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
HideNode enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
HideSubtree enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
HSVtoRGB(const Vec4f &_HSV, Vec4f &_RGB) | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | private |
id() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
isDirty() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
Joint typedef (defined in ACG::SceneGraph::SkeletonNodeT< SkeletonType >) | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | |
leave(GLState &, const DrawModes::DrawMode &) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inlinevirtual |
leave(IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inlinevirtual |
leavePick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | virtual |
Matrix typedef (defined in ACG::SceneGraph::SkeletonNodeT< SkeletonType >) | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | |
mouseEvent(GLState &, QMouseEvent *) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inlinevirtual |
MultipassBitMask typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
multipassNode() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
multipassNodeActive(const unsigned int _i) const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
multipassNodeSetActive(const unsigned int _i, bool _active) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
multipassStatus() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
multipassStatusActive(const unsigned int _i) const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
multipassStatusSetActive(const unsigned int _i, bool _active) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
name() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
name(const std::string &_name) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
nChildren() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
NodeFirst enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
NOPASS enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
NormalizeCoordinateFrame(Matrix &_mat) | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | private |
parent() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
parent() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
PASS_1 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
PASS_2 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
PASS_3 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
PASS_4 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
PASS_5 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
PASS_6 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
PASS_7 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
PASS_8 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
PASSES enum name | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
pick(GLState &_state, PickTarget _target) override | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | |
ACG::SceneGraph::ACG::SceneGraph::BaseNode::pick(GLState &, PickTarget) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inlinevirtual |
pick_edges(GLState &_state) | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | private |
pick_vertices(GLState &_state) | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | private |
pickingEnabled() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
Point typedef (defined in ACG::SceneGraph::SkeletonNodeT< SkeletonType >) | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | |
pointInstanceData_ | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | private |
pointInstanceDecl_ (defined in ACG::SceneGraph::SkeletonNodeT< SkeletonType >) | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | private |
Pose typedef (defined in ACG::SceneGraph::SkeletonNodeT< SkeletonType >) | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | |
push_back(BaseNode *_node) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
remove(ChildIter _pos) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
RGBtoHSV(const Vec4f &_RGB, Vec4f &_HSV) | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | private |
SecondPass enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
set_parent(BaseNode *_parent) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
set_status(StatusMode _s) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
setActivePose(const AnimationHandle &_hAni) | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | |
setDirty(bool _dirty=true) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
setMultipassNode(const MultipassBitMask _passNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
setMultipassStatus(const MultipassBitMask _passStatus) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
setRenderObjectModifier(RenderObjectModifier *_modifier) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
setRenderObjectShaders(const std::string &_vertexShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
setRenderObjectShaders(const std::string &_vertexShaderFile, const std::string &_tessControlShaderFile, const std::string &_tessEvalShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
setRenderObjectTexture(int _samplerSlot, GLuint _texId, GLenum _texType=GL_TEXTURE_2D) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
setRenderObjectUniformPool(const GLSL::UniformPool *_pool) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
setTraverseMode(unsigned int _mode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
show() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
showCoordFrames(bool _bVisible=true) | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | |
skeleton() | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | |
skeleton_ | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | private |
SkeletonNodeT(SkeletonType &_skeleton, BaseNode *_parent=0, std::string _name="<SkeletonNode>") | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | |
slices_ (defined in ACG::SceneGraph::SkeletonNodeT< SkeletonType >) | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | private |
sphere_ (defined in ACG::SceneGraph::SkeletonNodeT< SkeletonType >) | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | private |
stacks_ (defined in ACG::SceneGraph::SkeletonNodeT< SkeletonType >) | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | private |
status() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
StatusMode enum name | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
traverseMode() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
TraverseMode enum name | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
unprojectPointSize(double _pointSize, const Vec3d &_point, GLState &_state) | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | private |
visible() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
~BaseNode() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | virtual |
~SkeletonNodeT() | ACG::SceneGraph::SkeletonNodeT< SkeletonType > | |