ACG::QtPrincipalAxisDialog (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | friend |
ACG_CLASSNAME(PrincipalAxisNode) (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | |
Active enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
add(const PrincipalComponent &_pc, bool _enable=true) (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | |
ALLPASSES enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
applyRenderObjectSettings(DrawModes::DrawModePrimitive _primitive, RenderObject *_obj) const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
auto_range_ (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | private |
auto_update_range() (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | |
availableDrawModes() const override | ACG::SceneGraph::PrincipalAxisNode | virtual |
axes_colors (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | private |
axisScaled(const PrincipalComponent &_pc, int _axis) const | ACG::SceneGraph::PrincipalAxisNode | |
axisTransform(const PrincipalComponent &_pc, int _axis, double *_outSize=0) const | ACG::SceneGraph::PrincipalAxisNode | |
BaseNode(BaseNode *_parent=0, std::string _name="<unknown>") | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
BaseNode(BaseNode *_parent, BaseNode *_child, std::string _name="<unknown>") | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
bbMax_ (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | private |
bbMin_ (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | private |
boundingBox(Vec3d &_bbMin, Vec3d &_bbMax) override | ACG::SceneGraph::PrincipalAxisNode | virtual |
ChildIter typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
childrenBegin() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
childrenBegin() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
childrenEnd() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
childrenEnd() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
ChildrenFirst enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
childrenRBegin() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
childrenRBegin() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
childrenREnd() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
childrenREnd() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
ChildRIter typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
className() const =0 | ACG::SceneGraph::ACG::SceneGraph::BaseNode | pure virtual |
clear() (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | inline |
CM_Axis enum value (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | |
CM_Sign enum value (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | |
color_mode_ (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | private |
ColorMode enum name (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | |
cone_ (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | private |
cone_height_factor_ (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | private |
ConstChildIter typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
ConstChildRIter typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
createVBO() | ACG::SceneGraph::PrincipalAxisNode | private |
cylinder_ (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | private |
cylinder_radius_scale_ (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | private |
cylinderDeclInstanced_ (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | private |
default_radius_ | ACG::SceneGraph::PrincipalAxisNode | private |
delete_subtree() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
diagonalize(const double(&A)[3][3], double(&Q)[3][3], double(&D)[3][3]) (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | private |
disable(size_t _i) (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | |
disable_all() (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | |
draw(GLState &_state, const DrawModes::DrawMode &_drawMode) override | ACG::SceneGraph::PrincipalAxisNode | |
ACG::SceneGraph::ACG::SceneGraph::BaseNode::draw(GLState &, const DrawModes::DrawMode &) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inlinevirtual |
draw_arrow(const Vec3d &_axis, double _r) (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | |
draw_line(const Vec3d &_axis, double _w) (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | |
draw_pc_ (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | private |
draw_principal_component(const PrincipalComponent &_pc) (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | |
draw_style_ (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | private |
drawMode() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
drawMode(DrawModes::DrawMode _drawMode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
DrawStyle enum name (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | |
DS_2D enum value (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | |
DS_3D enum value (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | |
emitIndividualRenderobjects(IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const ACG::SceneGraph::Material *_mat) | ACG::SceneGraph::PrincipalAxisNode | |
enable(size_t _i) (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | |
enablePicking(bool _enable) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
enter(GLState &, const DrawModes::DrawMode &) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inlinevirtual |
enter(IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inlinevirtual |
enterPick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | virtual |
find(BaseNode *_node) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
find(const std::string &_name) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
get(size_t _i, PrincipalComponent &_pc) (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | |
get_axes_colors(Vec4f out_colors[3]) const (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | |
get_max_draw_radius() const (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | inline |
get_min_draw_radius() const (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | inline |
get_min_spacing() const (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | inline |
getRenderObjectModifier() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
getRenderObjects(IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const ACG::SceneGraph::Material *_mat) override | ACG::SceneGraph::PrincipalAxisNode | |
ACG::SceneGraph::ACG::SceneGraph::BaseNode::getRenderObjects(IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inlinevirtual |
getRenderObjectUniformPool() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
hidden() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
hide() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
HideChildren enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
HideNode enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
HideSubtree enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
id() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
invalidateInstanceData_ (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | private |
is_default_radius() const | ACG::SceneGraph::PrincipalAxisNode | inline |
isDirty() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
leave(GLState &, const DrawModes::DrawMode &) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inlinevirtual |
leave(IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inlinevirtual |
leavePick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | virtual |
lineBuffer_ (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | private |
lineDecl_ (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | private |
lineDeclInstanced_ (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | private |
lineInstanceBuffer_ (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | private |
max_abs_value_ (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | private |
max_draw_radius_ (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | private |
min_abs_value_ (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | private |
min_draw_radius_ (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | private |
min_spacing_ (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | private |
mouseEvent(GLState &, QMouseEvent *) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inlinevirtual |
MultipassBitMask typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
multipassNode() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
multipassNodeActive(const unsigned int _i) const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
multipassNodeSetActive(const unsigned int _i, bool _active) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
multipassStatus() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
multipassStatusActive(const unsigned int _i) const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
multipassStatusSetActive(const unsigned int _i, bool _active) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
name() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
name(const std::string &_name) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
nChildren() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
NodeFirst enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
nodeName_ (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | private |
NOPASS enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
parent() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
parent() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
PASS_1 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
PASS_2 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
PASS_3 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
PASS_4 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
PASS_5 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
PASS_6 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
PASS_7 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
PASS_8 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
PASSES enum name | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
pc_ (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | private |
pick(GLState &_state, PickTarget _target) override | ACG::SceneGraph::PrincipalAxisNode | |
ACG::SceneGraph::ACG::SceneGraph::BaseNode::pick(GLState &, PickTarget) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inlinevirtual |
pickingEnabled() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
PrincipalAxisNode(BaseNode *_parent=0, const std::string &_name="<PrincipalAxis>") | ACG::SceneGraph::PrincipalAxisNode | |
PrincipalComponentT typedef (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | |
push_back(BaseNode *_node) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
remove(ChildIter _pos) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
resize(size_t _n) (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | |
SecondPass enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
set(size_t _i, const PrincipalComponent &_pc) (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | |
set_auto_range(bool _b) (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | |
set_axes_colors(const Vec4f colors[3]) (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | |
set_color_mode(ColorMode _cm) (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | |
set_cylinder_radius_scale(double _s) (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | inline |
set_draw_quality(double _q) (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | inline |
set_draw_style(DrawStyle _ds) (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | inline |
set_matrix(unsigned int _i, const Vec3d _p, const MatrixT &_m) (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | |
set_max_abs_value(double _v) (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | |
set_max_draw_radius(double _v) (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | |
set_min_abs_value(double _v) (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | |
set_min_draw_radius(double _v) (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | |
set_parent(BaseNode *_parent) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
set_status(StatusMode _s) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
set_vector(unsigned int _i, const Vec3d _p, const VectorT &_v) (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | |
setDirty(bool _dirty=true) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
setMultipassNode(const MultipassBitMask _passNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
setMultipassStatus(const MultipassBitMask _passStatus) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
setRenderObjectModifier(RenderObjectModifier *_modifier) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
setRenderObjectShaders(const std::string &_vertexShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
setRenderObjectShaders(const std::string &_vertexShaderFile, const std::string &_tessControlShaderFile, const std::string &_tessEvalShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
setRenderObjectTexture(int _samplerSlot, GLuint _texId, GLenum _texType=GL_TEXTURE_2D) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
setRenderObjectUniformPool(const GLSL::UniformPool *_pool) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
setTraverseMode(unsigned int _mode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
show() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
show_options_dialog() (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | |
show_tensor_component(unsigned int _i, unsigned char _show) (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | |
show_tensor_component_ (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | private |
size() (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | inline |
slices_ (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | private |
status() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
StatusMode enum name | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
supportsInstancing_ (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | private |
traverseMode() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
TraverseMode enum name | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
update_bounding_box() (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | |
updateVBO() (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | inline |
updateVBO_ (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | private |
vbo_ (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | private |
vertexDecl_ (defined in ACG::SceneGraph::PrincipalAxisNode) | ACG::SceneGraph::PrincipalAxisNode | private |
visible() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
~BaseNode() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | virtual |
~PrincipalAxisNode() | ACG::SceneGraph::PrincipalAxisNode | virtual |