ACG_CLASSNAME(MeshNode) (defined in ACG::SceneGraph::MeshNodeT< Mesh >) | ACG::SceneGraph::MeshNodeT< Mesh > | |
Active enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
add_face_RenderObjects(IRenderer *_renderer, const RenderObject *_baseObj, bool _nonindexed=false) | ACG::SceneGraph::MeshNodeT< Mesh > | private |
add_line_RenderObjects(IRenderer *_renderer, const RenderObject *_baseObj) | ACG::SceneGraph::MeshNodeT< Mesh > | inlineprivate |
add_point_RenderObjects(IRenderer *_renderer, const RenderObject *_baseObj) | ACG::SceneGraph::MeshNodeT< Mesh > | inlineprivate |
ALLPASSES enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
anyPickingBaseIndex_ | ACG::SceneGraph::MeshNodeT< Mesh > | private |
applyRenderObjectSettings(DrawModes::DrawModePrimitive _primitive, RenderObject *_obj) const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
ArrayType enum name | ACG::SceneGraph::MeshNodeT< Mesh > | private |
availableDrawModes() const override | ACG::SceneGraph::MeshNodeT< Mesh > | virtual |
BaseNode(BaseNode *_parent=0, std::string _name="<unknown>") | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
BaseNode(BaseNode *_parent, BaseNode *_child, std::string _name="<unknown>") | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
bbMax_ | ACG::SceneGraph::MeshNodeT< Mesh > | private |
bbMin_ | ACG::SceneGraph::MeshNodeT< Mesh > | private |
boundingBox(Vec3d &_bbMin, Vec3d &_bbMax) override | ACG::SceneGraph::MeshNodeT< Mesh > | virtual |
ChildIter typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
childrenBegin() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
childrenBegin() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
childrenEnd() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
childrenEnd() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
ChildrenFirst enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
childrenRBegin() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
childrenRBegin() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
childrenREnd() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
childrenREnd() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
ChildRIter typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
className() const =0 | ACG::SceneGraph::ACG::SceneGraph::BaseNode | pure virtual |
Color typedef (defined in ACG::SceneGraph::MeshNodeT< Mesh >) | ACG::SceneGraph::MeshNodeT< Mesh > | private |
ColorScalar typedef (defined in ACG::SceneGraph::MeshNodeT< Mesh >) | ACG::SceneGraph::MeshNodeT< Mesh > | private |
colorsEnabled() | ACG::SceneGraph::MeshNodeT< Mesh > | inline |
ConstChildIter typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
ConstChildRIter typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
delete_subtree() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
draw(GLState &_state, const DrawModes::DrawMode &_drawMode) override | ACG::SceneGraph::MeshNodeT< Mesh > | |
ACG::SceneGraph::ACG::SceneGraph::MeshNodeBase::draw(GLState &, const DrawModes::DrawMode &) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inlinevirtual |
draw_faces() | ACG::SceneGraph::MeshNodeT< Mesh > | private |
draw_halfedges() | ACG::SceneGraph::MeshNodeT< Mesh > | inlineprivate |
draw_lines() | ACG::SceneGraph::MeshNodeT< Mesh > | inlineprivate |
draw_vertices() | ACG::SceneGraph::MeshNodeT< Mesh > | inlineprivate |
draw_with_offset_ (defined in ACG::SceneGraph::MeshNodeT< Mesh >) | ACG::SceneGraph::MeshNodeT< Mesh > | private |
drawMesh_ (defined in ACG::SceneGraph::MeshNodeT< Mesh >) | ACG::SceneGraph::MeshNodeT< Mesh > | private |
drawMeshBase_ (defined in ACG::SceneGraph::ACG::SceneGraph::MeshNodeBase) | ACG::SceneGraph::ACG::SceneGraph::MeshNodeBase | protected |
drawMode() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
drawMode(DrawModes::DrawMode _drawMode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
edgePickingBaseIndex_ | ACG::SceneGraph::MeshNodeT< Mesh > | private |
enable_arrays(unsigned int _arrays) | ACG::SceneGraph::MeshNodeT< Mesh > | |
enableColors(bool _enable) | ACG::SceneGraph::MeshNodeT< Mesh > | inline |
enableColors_ | ACG::SceneGraph::MeshNodeT< Mesh > | private |
enabled_arrays_ | ACG::SceneGraph::MeshNodeT< Mesh > | private |
enableNormals(bool _enable) | ACG::SceneGraph::MeshNodeT< Mesh > | inline |
enableNormals_ | ACG::SceneGraph::MeshNodeT< Mesh > | private |
enablePicking(bool _enable) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
enter(GLState &, const DrawModes::DrawMode &) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inlinevirtual |
enter(IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inlinevirtual |
enterPick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | virtual |
facePickingBaseIndex_ | ACG::SceneGraph::MeshNodeT< Mesh > | private |
find(BaseNode *_node) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
find(const std::string &_name) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
getDrawMesh() | ACG::SceneGraph::MeshNodeT< Mesh > | |
getMemoryUsage() | ACG::SceneGraph::MeshNodeT< Mesh > | |
getRenderObjectModifier() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
getRenderObjects(IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat) override | ACG::SceneGraph::MeshNodeT< Mesh > | |
ACG::SceneGraph::ACG::SceneGraph::MeshNodeBase::getRenderObjects(IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inlinevirtual |
getRenderObjectUniformPool() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
halfedgeDecl | ACG::SceneGraph::MeshNodeT< Mesh > | private |
hidden() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
hide() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
HideChildren enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
HideNode enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
HideSubtree enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
id() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
indexPropertyName() const | ACG::SceneGraph::MeshNodeT< Mesh > | |
isDirty() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
leave(GLState &, const DrawModes::DrawMode &) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inlinevirtual |
leave(IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inlinevirtual |
leavePick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | virtual |
mesh() const | ACG::SceneGraph::MeshNodeT< Mesh > | inline |
mesh_ | ACG::SceneGraph::MeshNodeT< Mesh > | private |
MeshNodeBase(BaseNode *_parent, std::string _name) (defined in ACG::SceneGraph::ACG::SceneGraph::MeshNodeBase) | ACG::SceneGraph::ACG::SceneGraph::MeshNodeBase | protected |
MeshNodeT(Mesh &_mesh, BaseNode *_parent=0, const std::string &_name="<MeshNode>") | ACG::SceneGraph::MeshNodeT< Mesh > | |
mouseEvent(GLState &, QMouseEvent *) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inlinevirtual |
MultipassBitMask typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
multipassNode() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
multipassNodeActive(const unsigned int _i) const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
multipassNodeSetActive(const unsigned int _i, bool _active) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
multipassStatus() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
multipassStatusActive(const unsigned int _i) const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
multipassStatusSetActive(const unsigned int _i, bool _active) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
name() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
name(const std::string &_name) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
nChildren() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
NodeFirst enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
NONE enum value (defined in ACG::SceneGraph::MeshNodeT< Mesh >) | ACG::SceneGraph::MeshNodeT< Mesh > | private |
NOPASS enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
Normal typedef (defined in ACG::SceneGraph::MeshNodeT< Mesh >) | ACG::SceneGraph::MeshNodeT< Mesh > | private |
NormalScalar typedef (defined in ACG::SceneGraph::MeshNodeT< Mesh >) | ACG::SceneGraph::MeshNodeT< Mesh > | private |
normalsEnabled() | ACG::SceneGraph::MeshNodeT< Mesh > | inline |
parent() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
parent() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
PASS_1 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
PASS_2 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
PASS_3 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
PASS_4 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
PASS_5 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
PASS_6 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
PASS_7 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
PASS_8 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
PASSES enum name | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
PER_EDGE_COLOR_ARRAY enum value (defined in ACG::SceneGraph::MeshNodeT< Mesh >) | ACG::SceneGraph::MeshNodeT< Mesh > | private |
PER_EDGE_VERTEX_ARRAY enum value (defined in ACG::SceneGraph::MeshNodeT< Mesh >) | ACG::SceneGraph::MeshNodeT< Mesh > | private |
PER_HALFEDGE_COLOR_ARRAY enum value (defined in ACG::SceneGraph::MeshNodeT< Mesh >) | ACG::SceneGraph::MeshNodeT< Mesh > | private |
PER_HALFEDGE_VERTEX_ARRAY enum value (defined in ACG::SceneGraph::MeshNodeT< Mesh >) | ACG::SceneGraph::MeshNodeT< Mesh > | private |
perFaceTextureIndexAvailable_ | ACG::SceneGraph::MeshNodeT< Mesh > | private |
pick(GLState &_state, PickTarget _target) override | ACG::SceneGraph::MeshNodeT< Mesh > | |
ACG::SceneGraph::ACG::SceneGraph::MeshNodeBase::pick(GLState &, PickTarget) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inlinevirtual |
pick_any(GLState &_state) | ACG::SceneGraph::MeshNodeT< Mesh > | private |
pick_edges(GLState &_state, bool _front=false) | ACG::SceneGraph::MeshNodeT< Mesh > | private |
pick_faces(GLState &_state) | ACG::SceneGraph::MeshNodeT< Mesh > | private |
pick_vertices(GLState &_state, bool _front=false) | ACG::SceneGraph::MeshNodeT< Mesh > | private |
pickingEnabled() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
Point typedef | ACG::SceneGraph::MeshNodeT< Mesh > | private |
PointScalar typedef (defined in ACG::SceneGraph::MeshNodeT< Mesh >) | ACG::SceneGraph::MeshNodeT< Mesh > | private |
polyEdgeBuf_ (defined in ACG::SceneGraph::ACG::SceneGraph::MeshNodeBase) | ACG::SceneGraph::ACG::SceneGraph::MeshNodeBase | protected |
polyEdgeBufSize_ (defined in ACG::SceneGraph::ACG::SceneGraph::MeshNodeBase) | ACG::SceneGraph::ACG::SceneGraph::MeshNodeBase | protected |
polyEdgeBufTex_ (defined in ACG::SceneGraph::ACG::SceneGraph::MeshNodeBase) | ACG::SceneGraph::ACG::SceneGraph::MeshNodeBase | protected |
push_back(BaseNode *_node) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
remove(ChildIter _pos) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
SecondPass enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
set_offset(bool enable) (defined in ACG::SceneGraph::MeshNodeT< Mesh >) | ACG::SceneGraph::MeshNodeT< Mesh > | inline |
set_parent(BaseNode *_parent) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
set_property_map(std::map< int, std::string > *_map) | ACG::SceneGraph::MeshNodeT< Mesh > | inline |
set_status(StatusMode _s) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
setDirty(bool _dirty=true) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
setHalfedgeTextcoordPropertyName(std::string _halfedgeTextcoordPropertyName) | ACG::SceneGraph::MeshNodeT< Mesh > | |
setIndexPropertyName(std::string _indexPropertyName) | ACG::SceneGraph::MeshNodeT< Mesh > | |
setMultipassNode(const MultipassBitMask _passNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
setMultipassStatus(const MultipassBitMask _passStatus) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
setRenderObjectModifier(RenderObjectModifier *_modifier) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
setRenderObjectShaders(const std::string &_vertexShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
setRenderObjectShaders(const std::string &_vertexShaderFile, const std::string &_tessControlShaderFile, const std::string &_tessEvalShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
setRenderObjectTexture(int _samplerSlot, GLuint _texId, GLenum _texType=GL_TEXTURE_2D) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
setRenderObjectUniformPool(const GLSL::UniformPool *_pool) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
setTextureMap(std::map< int, GLuint > *_map) | ACG::SceneGraph::MeshNodeT< Mesh > | inline |
setTraverseMode(unsigned int _mode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
show() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
status() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
StatusMode enum name | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
supplyDrawMesh(DrawMeshBase *drawMeshBase) (defined in ACG::SceneGraph::ACG::SceneGraph::MeshNodeBase) | ACG::SceneGraph::ACG::SceneGraph::MeshNodeBase | protected |
textureMap_ | ACG::SceneGraph::MeshNodeT< Mesh > | private |
TraverseMode enum name | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
traverseMode() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
update_color() | ACG::SceneGraph::MeshNodeT< Mesh > | |
update_geometry() | ACG::SceneGraph::MeshNodeT< Mesh > | |
update_textures() | ACG::SceneGraph::MeshNodeT< Mesh > | |
update_topology() | ACG::SceneGraph::MeshNodeT< Mesh > | |
updateAnyPicking_ | ACG::SceneGraph::MeshNodeT< Mesh > | private |
updateEdgePicking_ | ACG::SceneGraph::MeshNodeT< Mesh > | private |
updateFacePicking_ | ACG::SceneGraph::MeshNodeT< Mesh > | private |
updatePolyEdgeBuf() (defined in ACG::SceneGraph::ACG::SceneGraph::MeshNodeBase) | ACG::SceneGraph::ACG::SceneGraph::MeshNodeBase | |
updateVertexPicking_ | ACG::SceneGraph::MeshNodeT< Mesh > | private |
vertexPickingBaseIndex_ | ACG::SceneGraph::MeshNodeT< Mesh > | private |
visible() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
~BaseNode() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | virtual |
~MeshNodeT() | ACG::SceneGraph::MeshNodeT< Mesh > | virtual |