Developer Documentation
ACG::SceneGraph::ArrowNode Member List

This is the complete list of members for ACG::SceneGraph::ArrowNode, including all inherited members.

ACG_CLASSNAME(ArrowNode)ACG::SceneGraph::ArrowNode
ACG::SceneGraph::MaterialNode::ACG_CLASSNAME(MaterialNode)ACG::SceneGraph::MaterialNode
Active enum valueACG::SceneGraph::ACG::SceneGraph::BaseNode
addArrow(const Vec3f &_start, const Vec3f &_dir, const Vec3f &_normal=Vec3f(0.0f, 1.0f, 0.0f), const Vec3f &_scale=Vec3f(1.0f, 1.0f, 1.0f), const Vec4uc &_color=Vec4uc(82, 82, 82, 255))ACG::SceneGraph::ArrowNode
addArrow(const Vec3f &_start, const Vec3f &_dir, const Vec3f &_normal, const Vec3f &_scale, const Vec4f &_color)ACG::SceneGraph::ArrowNode
addArrow(const Vec3d &_start, const Vec3d &_dir, const Vec3d &_normal=Vec3d(0.0, 1.0, 0.0), const Vec3d &_scale=Vec3d(1.0, 1.0, 1.0), const Vec4uc &_color=Vec4uc(82, 82, 82, 255))ACG::SceneGraph::ArrowNode
addArrow(const Vec3d &_start, const Vec3d &_dir, const Vec3d &_normal, const Vec3d &_scale, const Vec4f &_color)ACG::SceneGraph::ArrowNode
All enum valueACG::SceneGraph::MaterialNode
ALLPASSES enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
alpha_test()ACG::SceneGraph::MaterialNodeinline
alpha_value()ACG::SceneGraph::MaterialNodeinline
AlphaTest enum valueACG::SceneGraph::MaterialNode
ambient_color() constACG::SceneGraph::MaterialNodeinline
ApplyProperties enum nameACG::SceneGraph::MaterialNode
applyProperties() constACG::SceneGraph::MaterialNodeinline
applyProperties(unsigned int _applyProperties)ACG::SceneGraph::MaterialNodeinline
applyRenderObjectSettings(DrawModes::DrawModePrimitive _primitive, RenderObject *_obj) constACG::SceneGraph::ACG::SceneGraph::BaseNode
arrowColor(int _arrowID) constACG::SceneGraph::ArrowNode
arrowColor(int _arrowID, const Vec4uc &_color)ACG::SceneGraph::ArrowNode
arrowDir(int _arrowID) constACG::SceneGraph::ArrowNode
arrowDir(int _arrowID, const Vec3f &_dir)ACG::SceneGraph::ArrowNode
ArrowNode(BaseNode *_parent=0, std::string _name="<ArrowNode>")ACG::SceneGraph::ArrowNode
arrowNormal(int _arrowID) constACG::SceneGraph::ArrowNode
arrowNormal(int _arrowID, const Vec3f &_normal)ACG::SceneGraph::ArrowNode
arrows_ (defined in ACG::SceneGraph::ArrowNode)ACG::SceneGraph::ArrowNodeprivate
arrowScale(int _arrowID) constACG::SceneGraph::ArrowNode
arrowScale(int _arrowID, const Vec3f &_scale)ACG::SceneGraph::ArrowNode
arrowStart(int _arrowID) constACG::SceneGraph::ArrowNode
arrowStart(int _arrowID, const Vec3f &_start)ACG::SceneGraph::ArrowNode
availableDrawModes() const overrideACG::SceneGraph::ArrowNodevirtual
backface_culling() (defined in ACG::SceneGraph::MaterialNode)ACG::SceneGraph::MaterialNodeinline
BackFaceCulling enum valueACG::SceneGraph::MaterialNode
base_color() constACG::SceneGraph::MaterialNodeinline
BaseColor enum valueACG::SceneGraph::MaterialNode
BaseNode(BaseNode *_parent=0, std::string _name="<unknown>")ACG::SceneGraph::ACG::SceneGraph::BaseNode
BaseNode(BaseNode *_parent, BaseNode *_child, std::string _name="<unknown>")ACG::SceneGraph::ACG::SceneGraph::BaseNode
Blending enum valueACG::SceneGraph::MaterialNode
blending() (defined in ACG::SceneGraph::MaterialNode)ACG::SceneGraph::MaterialNodeinline
blending_param1() (defined in ACG::SceneGraph::MaterialNode)ACG::SceneGraph::MaterialNodeinline
blending_param2() (defined in ACG::SceneGraph::MaterialNode)ACG::SceneGraph::MaterialNodeinline
boundingBox(Vec3d &_bbMin, Vec3d &_bbMax) overrideACG::SceneGraph::ArrowNodevirtual
ChildIter typedefACG::SceneGraph::ACG::SceneGraph::BaseNode
childrenBegin()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
childrenBegin() constACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
childrenEnd()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
childrenEnd() constACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
ChildrenFirst enum valueACG::SceneGraph::ACG::SceneGraph::BaseNode
childrenRBegin()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
childrenRBegin() constACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
childrenREnd()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
childrenREnd() constACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
ChildRIter typedefACG::SceneGraph::ACG::SceneGraph::BaseNode
className() const =0ACG::SceneGraph::ACG::SceneGraph::BaseNodepure virtual
clear()ACG::SceneGraph::ArrowNode
colorMaterial(const bool _cm)ACG::SceneGraph::MaterialNodeinline
colorMaterial()ACG::SceneGraph::MaterialNodeinline
ColorMaterial enum valueACG::SceneGraph::MaterialNode
computeWorldMatrix(int _arrow) const (defined in ACG::SceneGraph::ArrowNode)ACG::SceneGraph::ArrowNodeprivate
ConstChildIter typedefACG::SceneGraph::ACG::SceneGraph::BaseNode
ConstChildRIter typedefACG::SceneGraph::ACG::SceneGraph::BaseNode
createArrowMesh() (defined in ACG::SceneGraph::ArrowNode)ACG::SceneGraph::ArrowNodeprivate
delete_subtree()ACG::SceneGraph::ACG::SceneGraph::BaseNode
diffuse_color() constACG::SceneGraph::MaterialNodeinline
disable_alpha_test()ACG::SceneGraph::MaterialNodeinline
disable_backface_culling()ACG::SceneGraph::MaterialNodeinline
disable_blending()ACG::SceneGraph::MaterialNodeinline
disable_color_material()ACG::SceneGraph::MaterialNodeinline
disable_multisampling()ACG::SceneGraph::MaterialNodeinline
draw(GLState &_state, const DrawModes::DrawMode &_drawMode) overrideACG::SceneGraph::ArrowNode
ACG::SceneGraph::MaterialNode::draw(GLState &, const DrawModes::DrawMode &)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinlinevirtual
drawMode() constACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
drawMode(DrawModes::DrawMode _drawMode)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
emission() constACG::SceneGraph::MaterialNodeinline
enable_alpha_test(float _clip)ACG::SceneGraph::MaterialNodeinline
enable_backface_culling()ACG::SceneGraph::MaterialNodeinline
enable_blending(GLenum _p1=GL_SRC_ALPHA, GLenum _p2=GL_ONE_MINUS_SRC_ALPHA)ACG::SceneGraph::MaterialNodeinline
enable_color_material()ACG::SceneGraph::MaterialNodeinline
enable_multisampling()ACG::SceneGraph::MaterialNodeinline
enablePicking(bool _enable)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
enter(GLState &_state, const DrawModes::DrawMode &_drawmode) overrideACG::SceneGraph::MaterialNode
ACG::SceneGraph::ACG::SceneGraph::BaseNode::enter(GLState &, const DrawModes::DrawMode &)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinlinevirtual
ACG::SceneGraph::ACG::SceneGraph::BaseNode::enter(IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinlinevirtual
enterPick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) overrideACG::SceneGraph::MaterialNode
ACG::SceneGraph::ACG::SceneGraph::BaseNode::enterPick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode)ACG::SceneGraph::ACG::SceneGraph::BaseNodevirtual
find(BaseNode *_node)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
find(const std::string &_name)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
getRenderObjectModifier()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
getRenderObjects(IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const ACG::SceneGraph::Material *_mat) overrideACG::SceneGraph::ArrowNode
ACG::SceneGraph::MaterialNode::getRenderObjects(IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinlinevirtual
getRenderObjectUniformPool()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
hidden()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
hide()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
HideChildren enum valueACG::SceneGraph::ACG::SceneGraph::BaseNode
HideNode enum valueACG::SceneGraph::ACG::SceneGraph::BaseNode
HideSubtree enum valueACG::SceneGraph::ACG::SceneGraph::BaseNode
id() constACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
indexBuffer_ (defined in ACG::SceneGraph::ArrowNode)ACG::SceneGraph::ArrowNodeprivate
indexOfRefraction() constACG::SceneGraph::MaterialNodeinline
instanceBuffer_ (defined in ACG::SceneGraph::ArrowNode)ACG::SceneGraph::ArrowNodeprivate
instanceData_ (defined in ACG::SceneGraph::ArrowNode)ACG::SceneGraph::ArrowNodeprivate
instanceDataOffset(int _arrow) const (defined in ACG::SceneGraph::ArrowNode)ACG::SceneGraph::ArrowNodeinlineprivate
instanceDataSize() const (defined in ACG::SceneGraph::ArrowNode)ACG::SceneGraph::ArrowNodeinlineprivate
invalidateInstanceBuffer_ (defined in ACG::SceneGraph::ArrowNode)ACG::SceneGraph::ArrowNodeprivate
invalidateInstanceData_ (defined in ACG::SceneGraph::ArrowNode)ACG::SceneGraph::ArrowNodeprivate
isDirty() constACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
isRefractive() constACG::SceneGraph::MaterialNodeinline
leave(GLState &_state, const DrawModes::DrawMode &_drawmode) overrideACG::SceneGraph::MaterialNode
ACG::SceneGraph::ACG::SceneGraph::BaseNode::leave(GLState &, const DrawModes::DrawMode &)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinlinevirtual
ACG::SceneGraph::ACG::SceneGraph::BaseNode::leave(IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinlinevirtual
leavePick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) overrideACG::SceneGraph::MaterialNode
ACG::SceneGraph::ACG::SceneGraph::BaseNode::leavePick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode)ACG::SceneGraph::ACG::SceneGraph::BaseNodevirtual
line_smooth() constACG::SceneGraph::MaterialNodeinline
line_width() constACG::SceneGraph::MaterialNodeinline
LineSmooth enum valueACG::SceneGraph::MaterialNode
LineWidth enum valueACG::SceneGraph::MaterialNode
localArrowMax_ (defined in ACG::SceneGraph::ArrowNode)ACG::SceneGraph::ArrowNodeprivate
localArrowMin_ (defined in ACG::SceneGraph::ArrowNode)ACG::SceneGraph::ArrowNodeprivate
Material enum valueACG::SceneGraph::MaterialNode
material()ACG::SceneGraph::MaterialNodeinline
MaterialNode(BaseNode *_parent=0, const std::string &_name="<MaterialNode>", unsigned int _applyProperties=(All &~BackFaceCulling))ACG::SceneGraph::MaterialNode
mouseEvent(GLState &, QMouseEvent *)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinlinevirtual
MultipassBitMask typedefACG::SceneGraph::ACG::SceneGraph::BaseNode
multipassNode() constACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
multipassNodeActive(const unsigned int _i) constACG::SceneGraph::ACG::SceneGraph::BaseNode
multipassNodeSetActive(const unsigned int _i, bool _active)ACG::SceneGraph::ACG::SceneGraph::BaseNode
multipassStatus() constACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
multipassStatusActive(const unsigned int _i) constACG::SceneGraph::ACG::SceneGraph::BaseNode
multipassStatusSetActive(const unsigned int _i, bool _active)ACG::SceneGraph::ACG::SceneGraph::BaseNode
multiSampling()ACG::SceneGraph::MaterialNodeinline
MultiSampling enum valueACG::SceneGraph::MaterialNode
n_arrows() constACG::SceneGraph::ArrowNode
name() constACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
name(const std::string &_name)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
nChildren() constACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
NodeFirst enum valueACG::SceneGraph::ACG::SceneGraph::BaseNode
None enum valueACG::SceneGraph::MaterialNode
NOPASS enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
numIndices_ (defined in ACG::SceneGraph::ArrowNode)ACG::SceneGraph::ArrowNodeprivate
numVertices_ (defined in ACG::SceneGraph::ArrowNode)ACG::SceneGraph::ArrowNodeprivate
overlay_color() constACG::SceneGraph::MaterialNodeinline
parent()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
parent() constACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
PASS_1 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
PASS_2 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
PASS_3 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
PASS_4 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
PASS_5 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
PASS_6 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
PASS_7 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
PASS_8 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
PASSES enum nameACG::SceneGraph::ACG::SceneGraph::BaseNode
pick(GLState &, PickTarget)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinlinevirtual
pickingEnabled()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
point_size() constACG::SceneGraph::MaterialNodeinline
PointSize enum valueACG::SceneGraph::MaterialNode
push_back(BaseNode *_node)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
read(std::istream &_is)ACG::SceneGraph::MaterialNode
readWorldMatrix(int _arrow) const (defined in ACG::SceneGraph::ArrowNode)ACG::SceneGraph::ArrowNodeprivate
reflectance() constACG::SceneGraph::MaterialNodeinline
remove(ChildIter _pos)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
reserve(int _n)ACG::SceneGraph::ArrowNode
round_points() constACG::SceneGraph::MaterialNodeinline
RoundPoints enum valueACG::SceneGraph::MaterialNode
SecondPass enum valueACG::SceneGraph::ACG::SceneGraph::BaseNode
set_ambient_color(const Vec4f &_a)ACG::SceneGraph::MaterialNodeinline
set_base_color(const Vec4f &_c)ACG::SceneGraph::MaterialNodeinline
set_color(const Vec4f &_c)ACG::SceneGraph::MaterialNodeinline
set_diffuse_color(const Vec4f &_d)ACG::SceneGraph::MaterialNodeinline
set_emission(const Vec4f &_c)ACG::SceneGraph::MaterialNodeinline
set_indexOfRefraction(double _m)ACG::SceneGraph::MaterialNodeinline
set_line_smooth(bool _b)ACG::SceneGraph::MaterialNodeinline
set_line_width(float _sz)ACG::SceneGraph::MaterialNodeinline
set_material(const ACG::SceneGraph::Material &_m)ACG::SceneGraph::MaterialNodeinline
set_multisampling(bool _state)ACG::SceneGraph::MaterialNodeinline
set_overlay_color(const Vec4f &_s)ACG::SceneGraph::MaterialNodeinline
set_parent(BaseNode *_parent)ACG::SceneGraph::ACG::SceneGraph::BaseNode
set_point_size(float _sz)ACG::SceneGraph::MaterialNodeinline
set_random_color()ACG::SceneGraph::MaterialNodeinline
set_reflectance(double _m)ACG::SceneGraph::MaterialNodeinline
set_refractive(bool _r)ACG::SceneGraph::MaterialNodeinline
set_round_points(bool _b)ACG::SceneGraph::MaterialNodeinline
set_shininess(float _s)ACG::SceneGraph::MaterialNodeinline
set_specular_color(const Vec4f &_s)ACG::SceneGraph::MaterialNodeinline
set_status(StatusMode _s)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
setDirty(bool _dirty=true)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
setMultipassNode(const MultipassBitMask _passNode)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
setMultipassStatus(const MultipassBitMask _passStatus)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
setRenderObjectModifier(RenderObjectModifier *_modifier)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
setRenderObjectShaders(const std::string &_vertexShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON)ACG::SceneGraph::ACG::SceneGraph::BaseNode
setRenderObjectShaders(const std::string &_vertexShaderFile, const std::string &_tessControlShaderFile, const std::string &_tessEvalShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON)ACG::SceneGraph::ACG::SceneGraph::BaseNode
setRenderObjectTexture(int _samplerSlot, GLuint _texId, GLenum _texType=GL_TEXTURE_2D)ACG::SceneGraph::ACG::SceneGraph::BaseNode
setRenderObjectUniformPool(const GLSL::UniformPool *_pool)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
setTraverseMode(unsigned int _mode)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
shininess() constACG::SceneGraph::MaterialNodeinline
show()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
specular_color() constACG::SceneGraph::MaterialNodeinline
status() constACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
StatusMode enum nameACG::SceneGraph::ACG::SceneGraph::BaseNode
supportsInstancing_ (defined in ACG::SceneGraph::ArrowNode)ACG::SceneGraph::ArrowNodeprivate
TraverseMode enum nameACG::SceneGraph::ACG::SceneGraph::BaseNode
traverseMode() constACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
updateInstanceBuffer() (defined in ACG::SceneGraph::ArrowNode)ACG::SceneGraph::ArrowNodeprivate
updateInstanceData() (defined in ACG::SceneGraph::ArrowNode)ACG::SceneGraph::ArrowNodeprivate
vertexBuffer_ (defined in ACG::SceneGraph::ArrowNode)ACG::SceneGraph::ArrowNodeprivate
vertexDecl_ (defined in ACG::SceneGraph::ArrowNode)ACG::SceneGraph::ArrowNodeprivate
vertexDeclInstanced_ (defined in ACG::SceneGraph::ArrowNode)ACG::SceneGraph::ArrowNodeprivate
visible()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
~ArrowNode()ACG::SceneGraph::ArrowNode
~BaseNode()ACG::SceneGraph::ACG::SceneGraph::BaseNodevirtual
~MaterialNode()ACG::SceneGraph::MaterialNodeinlinevirtual