Developer Documentation
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OpenFlipper provides a set of datatypes (Integrated data types ). While the load and save functions automatically generate objects for the loaded data, it is also useful to generate objects of a specific datatype and fill them with custom data. This page describes how a plugin can create a new object.
Your plugin has to implement a part of the Load/Save Interface. So you have to derive from that interface and add the LoadSaveInterface::addEmptyObject signal to your plugin:
To generate the object you can implement the following in one of your functions:
Note, that the LoadSaveInterface::addEmptyObject signal is connected using a Qt::DirectConnection and immediately returns the ID of your new object. Of course you have to add the includes for the ObjectTypes you want to use to your list of includes. A list of available ObjectTypes can be found here: OpenFlipper Datatypes
As mentioned above, new objects are created by emitting the LoadSaveInterface::addEmptyObject signal (more information on Qt signals http://doc.qt.io/qt-5/signalsandslots.html). In addition to that another signal is emitted, to inform other plugins about the new object. This signal is connected with a Qt::QueuedConnection which means, that it will be pushed to the Event-Queue of Qt. This allows other plugins to process the new object, e.g. create and add textures for it. However, after the line "emit addEmptyObject(DATA_PLANE, newObjectId);" from the above example, there may be plugins that have not yet processed this information, which may cause problems if they change properties you want to set. To avoid such problems you can inject a new signal to the Event-Queue, because the Event-Queue is processed in order.
Example: YourPlugin.hh:
YourPlugin.cc: