Developer Documentation
SkinT< MeshT > Member List

This is the complete list of members for SkinT< MeshT >, including all inherited members.

attachSkin()SkinT< MeshT >virtual
BaseSkin(int _skeletonId) (defined in BaseSkin)BaseSkininline
copyPerObjectData()PerObjectDatavirtual
deformSkin()SkinT< MeshT >virtual
deformSkin(const AnimationHandle &_hAni, Blending::Method _method=Blending::M_LBS)SkinT< MeshT >virtual
DualQuaternion typedef (defined in SkinT< MeshT >)SkinT< MeshT >
Joint typedef (defined in SkinT< MeshT >)SkinT< MeshT >
lastAnimationHandle_ (defined in SkinT< MeshT >)SkinT< MeshT >private
lastmethod_ (defined in SkinT< MeshT >)SkinT< MeshT >private
Matrix typedef (defined in SkinT< MeshT >)SkinT< MeshT >
mesh_ (defined in SkinT< MeshT >)SkinT< MeshT >private
objectId_ (defined in SkinT< MeshT >)SkinT< MeshT >private
PerObjectData()PerObjectData
Point typedef (defined in SkinT< MeshT >)SkinT< MeshT >
PointT typedef (defined in SkinT< MeshT >)SkinT< MeshT >
Pose typedef (defined in SkinT< MeshT >)SkinT< MeshT >
Quaternion typedef (defined in SkinT< MeshT >)SkinT< MeshT >
releaseSkin()SkinT< MeshT >virtual
Scalar typedef (defined in SkinT< MeshT >)SkinT< MeshT >
Skeleton typedef (defined in SkinT< MeshT >)SkinT< MeshT >
skeleton() (defined in SkinT< MeshT >)SkinT< MeshT >
skeleton_ (defined in SkinT< MeshT >)SkinT< MeshT >private
skeletonId() (defined in BaseSkin)BaseSkininline
SkinT(SkeletonT< PointT > *_skeleton, MeshT *_mesh, int _objectID)SkinT< MeshT >
SkinWeights typedefBaseSkin
weightsComputed(bool _flag)SkinT< MeshT >inline
weightsComputed() constSkinT< MeshT >inline
weightsComputed_ (defined in SkinT< MeshT >)SkinT< MeshT >private
~BaseSkin() (defined in BaseSkin)BaseSkininline
~PerObjectData() (defined in PerObjectData)PerObjectDatavirtual
~SkinT() (defined in SkinT< MeshT >)SkinT< MeshT >virtual