Developer Documentation
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This is the complete list of members for PostProcessing, including all inherited members.
backbufferFBO_ | PostProcessing | private |
backbufferTarget_ (defined in PostProcessing) | PostProcessing | private |
backbufferViewport_ (defined in PostProcessing) | PostProcessing | private |
debugLevel_ | PostProcessing | private |
numProcessors() const | PostProcessing | |
postProcess(int _viewerID, ACG::GLState *_glstate, const ACG::GLMatrixd &_modelview, const ACG::GLMatrixd &_proj1, const ACG::GLMatrixd &_proj2, bool _hwOpenGLStereo=false) | PostProcessing | |
PostProcessing() (defined in PostProcessing) | PostProcessing | |
procFBO_ | PostProcessing | private |
resolveMultisampling(ACG::FBO *_dst, ACG::FBO *_src) (defined in PostProcessing) | PostProcessing | private |
resolveStereoAnyglyph(int _viewerID) | PostProcessing | |
sceneFBO_ | PostProcessing | private |
setupFBO(ACG::FBO *_dst, int _width, int _height, GLuint _intfmt, int _samples) (defined in PostProcessing) | PostProcessing | private |
setupScene(int _viewerID, int _width, int _height, int _samples=0, int _stereoEye=-1) | PostProcessing | |
stereoFBO_ | PostProcessing | private |
stereoMode_ | PostProcessing | private |
~PostProcessing() (defined in PostProcessing) | PostProcessing | virtual |