ACG_CLASSNAME(TextNode) | ACG::SceneGraph::TextNode | |
Active enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
ALLPASSES enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
alphaTest_ | ACG::SceneGraph::TextNode | private |
alphaTestFunc_ | ACG::SceneGraph::TextNode | private |
alphaTestValue_ | ACG::SceneGraph::TextNode | private |
alwaysOnTop() | ACG::SceneGraph::TextNode | |
alwaysOnTop_ | ACG::SceneGraph::TextNode | private |
applyRenderObjectSettings(DrawModes::DrawModePrimitive _primitive, RenderObject *_obj) const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
applyScreenAligned(GLState &_state) | ACG::SceneGraph::TextNode | private |
availableDrawModes() const | ACG::SceneGraph::TextNode | virtual |
BaseNode(BaseNode *_parent=0, std::string _name="<unknown>") | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
BaseNode(BaseNode *_parent, BaseNode *_child, std::string _name="<unknown>") | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
bindVBO() | ACG::SceneGraph::TextNode | private |
blendDest_ | ACG::SceneGraph::TextNode | private |
blendEnabled_ | ACG::SceneGraph::TextNode | private |
blendSrc_ | ACG::SceneGraph::TextNode | private |
boundingBox(Vec3d &_bbMin, Vec3d &_bbMax) | ACG::SceneGraph::TextNode | virtual |
charToIndex_ | ACG::SceneGraph::TextNode | privatestatic |
ChildIter typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
childrenBegin() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
childrenBegin() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
childrenEnd() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
childrenEnd() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
ChildrenFirst enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
childrenRBegin() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
childrenRBegin() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
childrenREnd() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
childrenREnd() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
ChildRIter typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
className() const =0 | ACG::SceneGraph::ACG::SceneGraph::BaseNode | pure virtual |
color_ | ACG::SceneGraph::TextNode | privatestatic |
columns_ | ACG::SceneGraph::TextNode | privatestatic |
ConstChildIter typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
ConstChildRIter typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
createMap() | ACG::SceneGraph::TextNode | privatestatic |
cullFaceEnabled_ | ACG::SceneGraph::TextNode | private |
delete_subtree() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
depthEnabled_ | ACG::SceneGraph::TextNode | private |
draw(GLState &_state, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::TextNode | |
ACG::SceneGraph::ACG::SceneGraph::BaseNode::draw(GLState &, const DrawModes::DrawMode &) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inlinevirtual |
drawMode() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
drawMode(DrawModes::DrawMode _drawMode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
enablePicking(bool _enable) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
enter(GLState &_state, const DrawModes::DrawMode &_drawmode) | ACG::SceneGraph::TextNode | |
ACG::SceneGraph::ACG::SceneGraph::BaseNode::enter(GLState &, const DrawModes::DrawMode &) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inlinevirtual |
ACG::SceneGraph::ACG::SceneGraph::BaseNode::enter(IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inlinevirtual |
enterCompat(GLState &_state, const DrawModes::DrawMode &_drawmode) (defined in ACG::SceneGraph::TextNode) | ACG::SceneGraph::TextNode | |
enterPick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | virtual |
find(BaseNode *_node) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
find(const std::string &_name) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
getRenderObjectModifier() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
getRenderObjects(ACG::IRenderer *_renderer, ACG::GLState &_state, const ACG::SceneGraph::DrawModes::DrawMode &_drawMode, const ACG::SceneGraph::Material *_mat) | ACG::SceneGraph::TextNode | virtual |
getRenderObjectUniformPool() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
hidden() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
hide() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
HideChildren enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
HideNode enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
HideSubtree enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
id() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
imageHeight_ | ACG::SceneGraph::TextNode | privatestatic |
imageWidth_ | ACG::SceneGraph::TextNode | privatestatic |
initialised_ | ACG::SceneGraph::TextNode | privatestatic |
isDirty() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
lastScale() | ACG::SceneGraph::TextNode | inline |
lastScale_ | ACG::SceneGraph::TextNode | private |
leave(GLState &_state, const DrawModes::DrawMode &_drawmode) | ACG::SceneGraph::TextNode | |
ACG::SceneGraph::ACG::SceneGraph::BaseNode::leave(GLState &, const DrawModes::DrawMode &) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inlinevirtual |
ACG::SceneGraph::ACG::SceneGraph::BaseNode::leave(IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inlinevirtual |
leaveCompat(GLState &_state, const DrawModes::DrawMode &_drawmode) (defined in ACG::SceneGraph::TextNode) | ACG::SceneGraph::TextNode | |
leavePick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | virtual |
maxFontWidth_ | ACG::SceneGraph::TextNode | privatestatic |
mouseEvent(GLState &, QMouseEvent *) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inlinevirtual |
MultipassBitMask typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
multipassNode() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
multipassNodeActive(const unsigned int _i) const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
multipassNodeSetActive(const unsigned int _i, bool _active) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
multipassStatus() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
multipassStatusActive(const unsigned int _i) const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
multipassStatusSetActive(const unsigned int _i, bool _active) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
name() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
name(const std::string &_name) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
nChildren() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
nearestPowerOfTwo(quint32 num) | ACG::SceneGraph::TextNode | privatestatic |
NodeFirst enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
NOPASS enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
numberOfChars_ | ACG::SceneGraph::TextNode | privatestatic |
OBJECT_ALIGNED enum value | ACG::SceneGraph::TextNode | |
oldVboSize_ (defined in ACG::SceneGraph::TextNode) | ACG::SceneGraph::TextNode | private |
parent() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
parent() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
PASS_1 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
PASS_2 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
PASS_3 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
PASS_4 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
PASS_5 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
PASS_6 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
PASS_7 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
PASS_8 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
PASSES enum name | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
pick(GLState &, PickTarget) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inlinevirtual |
pickingEnabled() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
pixelSize_ | ACG::SceneGraph::TextNode | private |
push_back(BaseNode *_node) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
qfont_ | ACG::SceneGraph::TextNode | privatestatic |
remove(ChildIter _pos) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
renderingMode() | ACG::SceneGraph::TextNode | |
rows_ | ACG::SceneGraph::TextNode | privatestatic |
SCREEN_ALIGNED enum value (defined in ACG::SceneGraph::TextNode) | ACG::SceneGraph::TextNode | |
SCREEN_ALIGNED_STATIC_SIZE enum value | ACG::SceneGraph::TextNode | |
SecondPass enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
set_parent(BaseNode *_parent) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
set_status(StatusMode _s) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
setAlwaysOnTop(bool _alwaysOnTop) | ACG::SceneGraph::TextNode | |
setDirty(bool _dirty=true) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
setFont(const QFont &_font) | ACG::SceneGraph::TextNode | |
setMultipassNode(const MultipassBitMask _passNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
setMultipassStatus(const MultipassBitMask _passStatus) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
setPixelSize(const unsigned int _size) | ACG::SceneGraph::TextNode | |
setRenderingMode(TextMode _textMode) | ACG::SceneGraph::TextNode | |
setRenderObjectModifier(RenderObjectModifier *_modifier) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
setRenderObjectShaders(const std::string &_vertexShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
setRenderObjectShaders(const std::string &_vertexShaderFile, const std::string &_tessControlShaderFile, const std::string &_tessEvalShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
setRenderObjectTexture(int _samplerSlot, GLuint _texId, GLenum _texType=GL_TEXTURE_2D) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
setRenderObjectUniformPool(const GLSL::UniformPool *_pool) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
setSize(const double _size) | ACG::SceneGraph::TextNode | |
setText(std::string _text) | ACG::SceneGraph::TextNode | |
setTraverseMode(unsigned int _mode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
show() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
size_ | ACG::SceneGraph::TextNode | private |
status() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
StatusMode enum name | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
text_ | ACG::SceneGraph::TextNode | private |
TextMode enum name | ACG::SceneGraph::TextNode | |
textMode_ | ACG::SceneGraph::TextNode | private |
TextNode(BaseNode *_parent=0, const std::string &_name="<TextNode>", TextMode _textMode=SCREEN_ALIGNED, bool _alwaysOnTop=false) | ACG::SceneGraph::TextNode | |
texture2dEnabled_ | ACG::SceneGraph::TextNode | private |
texture_ | ACG::SceneGraph::TextNode | privatestatic |
TraverseMode enum name | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
traverseMode() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
unbindVBO() | ACG::SceneGraph::TextNode | private |
updateFont() | ACG::SceneGraph::TextNode | protectedstatic |
updateVBO() | ACG::SceneGraph::TextNode | private |
vbo_ | ACG::SceneGraph::TextNode | private |
vertexBuffer_ | ACG::SceneGraph::TextNode | private |
vertexDecl_ | ACG::SceneGraph::TextNode | private |
visible() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
~BaseNode() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | virtual |
~TextNode() | ACG::SceneGraph::TextNode | |