Developer Documentation
ACG::SceneGraph::CoordsysNode Member List

This is the complete list of members for ACG::SceneGraph::CoordsysNode, including all inherited members.

ACG_CLASSNAME(CoordsysNode)ACG::SceneGraph::CoordsysNode
Active enum valueACG::SceneGraph::ACG::SceneGraph::BaseNode
ALLPASSES enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
applyRenderObjectSettings(DrawModes::DrawModePrimitive _primitive, RenderObject *_obj) constACG::SceneGraph::ACG::SceneGraph::BaseNode
availableDrawModes() constACG::SceneGraph::CoordsysNodevirtual
BaseNode(BaseNode *_parent=0, std::string _name="<unknown>")ACG::SceneGraph::ACG::SceneGraph::BaseNode
BaseNode(BaseNode *_parent, BaseNode *_child, std::string _name="<unknown>")ACG::SceneGraph::ACG::SceneGraph::BaseNode
boundingBox(Vec3d &_bbMin, Vec3d &_bbMax)ACG::SceneGraph::CoordsysNodevirtual
boundingCircle(std::vector< Vec2f > &_in, Vec2f &_center, float &_radius) (defined in ACG::SceneGraph::CoordsysNode)ACG::SceneGraph::CoordsysNodeprivate
ChildIter typedefACG::SceneGraph::ACG::SceneGraph::BaseNode
childrenBegin()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
childrenBegin() constACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
childrenEnd()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
childrenEnd() constACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
ChildrenFirst enum valueACG::SceneGraph::ACG::SceneGraph::BaseNode
childrenRBegin()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
childrenRBegin() constACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
childrenREnd()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
childrenREnd() constACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
ChildRIter typedefACG::SceneGraph::ACG::SceneGraph::BaseNode
className() const =0ACG::SceneGraph::ACG::SceneGraph::BaseNodepure virtual
clearPickArea(GLState &_state, bool _draw, GLfloat _depth, GLSL::Program *_pickShader=0) (defined in ACG::SceneGraph::CoordsysNode)ACG::SceneGraph::CoordsysNodeprivate
cone_ (defined in ACG::SceneGraph::CoordsysNode)ACG::SceneGraph::CoordsysNodeprivate
ConstChildIter typedefACG::SceneGraph::ACG::SceneGraph::BaseNode
ConstChildRIter typedefACG::SceneGraph::ACG::SceneGraph::BaseNode
CoordsysMode enum nameACG::SceneGraph::CoordsysNode
CoordsysNode(BaseNode *_parent=0, std::string _name="<TextNode>", CoordsysMode _mode=SCREENPOS, ProjectionMode _projectionMode=PERSPECTIVE_PROJECTION)ACG::SceneGraph::CoordsysNode
cylinder_ (defined in ACG::SceneGraph::CoordsysNode)ACG::SceneGraph::CoordsysNodeprivate
delete_subtree()ACG::SceneGraph::ACG::SceneGraph::BaseNode
disk_ (defined in ACG::SceneGraph::CoordsysNode)ACG::SceneGraph::CoordsysNodeprivate
draw(GLState &_state, const DrawModes::DrawMode &_drawMode)ACG::SceneGraph::CoordsysNode
ACG::SceneGraph::ACG::SceneGraph::BaseNode::draw(GLState &, const DrawModes::DrawMode &)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinlinevirtual
drawCoordsys(GLState &_state) (defined in ACG::SceneGraph::CoordsysNode)ACG::SceneGraph::CoordsysNodeprivate
drawCoordsys(IRenderer *_renderer, RenderObject *_baseRO) (defined in ACG::SceneGraph::CoordsysNode)ACG::SceneGraph::CoordsysNodeprivate
drawCoordsysPick(GLState &_state, GLSL::Program *_pickShader=0) (defined in ACG::SceneGraph::CoordsysNode)ACG::SceneGraph::CoordsysNodeprivate
drawMode() constACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
drawMode(DrawModes::DrawMode _drawMode)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
enablePicking(bool _enable)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
enter(GLState &, const DrawModes::DrawMode &)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinlinevirtual
enter(IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinlinevirtual
enterPick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode)ACG::SceneGraph::ACG::SceneGraph::BaseNodevirtual
find(BaseNode *_node)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
find(const std::string &_name)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
getMode() constACG::SceneGraph::CoordsysNode
getProjectionMode() constACG::SceneGraph::CoordsysNode
getRenderObjectModifier()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
getRenderObjects(IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat)ACG::SceneGraph::CoordsysNode
ACG::SceneGraph::ACG::SceneGraph::BaseNode::getRenderObjects(IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinlinevirtual
getRenderObjectUniformPool()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
hidden()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
hide()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
HideChildren enum valueACG::SceneGraph::ACG::SceneGraph::BaseNode
HideNode enum valueACG::SceneGraph::ACG::SceneGraph::BaseNode
HideSubtree enum valueACG::SceneGraph::ACG::SceneGraph::BaseNode
id() constACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
isDirty() constACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
leave(GLState &, const DrawModes::DrawMode &)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinlinevirtual
leave(IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinlinevirtual
leavePick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode)ACG::SceneGraph::ACG::SceneGraph::BaseNodevirtual
mode_ (defined in ACG::SceneGraph::CoordsysNode)ACG::SceneGraph::CoordsysNodeprivate
mouseEvent(GLState &, QMouseEvent *)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinlinevirtual
MultipassBitMask typedefACG::SceneGraph::ACG::SceneGraph::BaseNode
multipassNode() constACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
multipassNodeActive(const unsigned int _i) constACG::SceneGraph::ACG::SceneGraph::BaseNode
multipassNodeSetActive(const unsigned int _i, bool _active)ACG::SceneGraph::ACG::SceneGraph::BaseNode
multipassStatus() constACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
multipassStatusActive(const unsigned int _i) constACG::SceneGraph::ACG::SceneGraph::BaseNode
multipassStatusSetActive(const unsigned int _i, bool _active)ACG::SceneGraph::ACG::SceneGraph::BaseNode
name() constACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
name(const std::string &_name)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
nChildren() constACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
NodeFirst enum valueACG::SceneGraph::ACG::SceneGraph::BaseNode
NOPASS enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
ORTHOGRAPHIC_PROJECTION enum valueACG::SceneGraph::CoordsysNode
parent()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
parent() constACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
PASS_1 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
PASS_2 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
PASS_3 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
PASS_4 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
PASS_5 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
PASS_6 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
PASS_7 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
PASS_8 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
PASSES enum nameACG::SceneGraph::ACG::SceneGraph::BaseNode
PERSPECTIVE_PROJECTION enum valueACG::SceneGraph::CoordsysNode
pick(GLState &_state, PickTarget _target)ACG::SceneGraph::CoordsysNode
ACG::SceneGraph::ACG::SceneGraph::BaseNode::pick(GLState &, PickTarget)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinlinevirtual
pickingEnabled()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
pos3f_ (defined in ACG::SceneGraph::CoordsysNode)ACG::SceneGraph::CoordsysNodeprivate
POSITION enum valueACG::SceneGraph::CoordsysNode
ProjectionMode enum nameACG::SceneGraph::CoordsysNode
projectionMode_ (defined in ACG::SceneGraph::CoordsysNode)ACG::SceneGraph::CoordsysNodeprivate
push_back(BaseNode *_node)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
remove(ChildIter _pos)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
SCREENPOS enum valueACG::SceneGraph::CoordsysNode
SecondPass enum valueACG::SceneGraph::ACG::SceneGraph::BaseNode
set_parent(BaseNode *_parent)ACG::SceneGraph::ACG::SceneGraph::BaseNode
set_status(StatusMode _s)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
setDirty(bool _dirty=true)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
setMode(const CoordsysMode _mode)ACG::SceneGraph::CoordsysNode
setMultipassNode(const MultipassBitMask _passNode)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
setMultipassStatus(const MultipassBitMask _passStatus)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
setPosition(const Vec3f &_pos)ACG::SceneGraph::CoordsysNode
setProjectionMode(const ProjectionMode _mode)ACG::SceneGraph::CoordsysNode
setRenderObjectModifier(RenderObjectModifier *_modifier)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
setRenderObjectShaders(const std::string &_vertexShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON)ACG::SceneGraph::ACG::SceneGraph::BaseNode
setRenderObjectShaders(const std::string &_vertexShaderFile, const std::string &_tessControlShaderFile, const std::string &_tessEvalShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON)ACG::SceneGraph::ACG::SceneGraph::BaseNode
setRenderObjectTexture(int _samplerSlot, GLuint _texId, GLenum _texType=GL_TEXTURE_2D)ACG::SceneGraph::ACG::SceneGraph::BaseNode
setRenderObjectUniformPool(const GLSL::UniformPool *_pool)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
setTraverseMode(unsigned int _mode)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
show()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
sphere_ (defined in ACG::SceneGraph::CoordsysNode)ACG::SceneGraph::CoordsysNodeprivate
status() constACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
StatusMode enum nameACG::SceneGraph::ACG::SceneGraph::BaseNode
traverseMode() constACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
TraverseMode enum nameACG::SceneGraph::ACG::SceneGraph::BaseNode
visible()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
~BaseNode()ACG::SceneGraph::ACG::SceneGraph::BaseNodevirtual
~CoordsysNode()ACG::SceneGraph::CoordsysNode