Developer Documentation
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This is the complete list of members for ACG::GLPartialDisk, including all inherited members.
addLineToVBO(const ACG::Vec3f *_p, const ACG::Vec3f *_n, const ACG::Vec2f *_tex) (defined in ACG::GLPrimitive) | ACG::GLPrimitive | protected |
addToRenderer_primitive(class IRenderer *_renderer, struct RenderObject *_ro) (defined in ACG::GLPrimitive) | ACG::GLPrimitive | |
addTriangleToVBO(const ACG::Vec3f *_p, const ACG::Vec3f *_n, const ACG::Vec2f *_tex) (defined in ACG::GLPrimitive) | ACG::GLPrimitive | protected |
bindVBO() (defined in ACG::GLPrimitive) | ACG::GLPrimitive | protected |
checkVBO() (defined in ACG::GLPrimitive) | ACG::GLPrimitive | protected |
draw(GLState &_state, const ACG::Vec3f &_center=ACG::Vec3f(0.0f, 0.0f, 0.0f), ACG::Vec3f _upDir=ACG::Vec3f(0.0f, 0.0f, 1.0f)) (defined in ACG::GLPartialDisk) | ACG::GLPartialDisk | |
draw_primitive() (defined in ACG::GLPrimitive) | ACG::GLPrimitive | |
draw_primitive(GLSL::Program *_program) (defined in ACG::GLPrimitive) | ACG::GLPrimitive | |
getNumLines() (defined in ACG::GLPrimitive) | ACG::GLPrimitive | inlinevirtual |
getNumTriangles() (defined in ACG::GLPartialDisk) | ACG::GLPartialDisk | virtual |
getVBO() (defined in ACG::GLPrimitive) | ACG::GLPrimitive | |
getVertexDecl() const (defined in ACG::GLPrimitive) | ACG::GLPrimitive | |
GLPartialDisk(int _slices, int _loops, float _innerRadius, float _outerRadius, float _startAngle, float _sweepAngle) | ACG::GLPartialDisk | |
GLPrimitive() (defined in ACG::GLPrimitive) | ACG::GLPrimitive | |
innerRadius_ (defined in ACG::GLPartialDisk) | ACG::GLPartialDisk | private |
INSIDE enum value (defined in ACG::GLPrimitive) | ACG::GLPrimitive | |
loops_ (defined in ACG::GLPartialDisk) | ACG::GLPartialDisk | private |
NormalOrientation enum name (defined in ACG::GLPrimitive) | ACG::GLPrimitive | |
normalOrientation_ (defined in ACG::GLPrimitive) | ACG::GLPrimitive | protected |
outerRadius_ (defined in ACG::GLPartialDisk) | ACG::GLPartialDisk | private |
OUTSIDE enum value (defined in ACG::GLPrimitive) | ACG::GLPrimitive | |
setInnerRadius(float _innerRadius) (defined in ACG::GLPartialDisk) | ACG::GLPartialDisk | |
setOuterRadius(float _outerRadius) (defined in ACG::GLPartialDisk) | ACG::GLPartialDisk | |
slices_ (defined in ACG::GLPartialDisk) | ACG::GLPartialDisk | private |
startAngle_ (defined in ACG::GLPartialDisk) | ACG::GLPartialDisk | private |
sweepAngle_ (defined in ACG::GLPartialDisk) | ACG::GLPartialDisk | private |
unBindVBO() (defined in ACG::GLPrimitive) | ACG::GLPrimitive | protected |
updateVBO() (defined in ACG::GLPartialDisk) | ACG::GLPartialDisk | protectedvirtual |
vboDataInvalid_ (defined in ACG::GLPrimitive) | ACG::GLPrimitive | protected |
~GLPrimitive() (defined in ACG::GLPrimitive) | ACG::GLPrimitive | virtual |