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SplatCloudSelection.hh
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50 
51 //================================================================
52 //
53 // SplatCloudSelection
54 //
55 //================================================================
56 
57 
58 #ifndef SPLATCLOUDSELECTION_HH
59 #define SPLATCLOUDSELECTION_HH
60 
61 
67 //== INCLUDES =================================================================
68 
69 
71 
72 #include <vector>
73 
74 
75 //== NAMESPACES ===============================================================
76 
77 
78 namespace SplatCloudSelection {
79 
80 
81 //== DEFINITIONS ==============================================================
82 
83 
84 //===========================================================================
87 //===========================================================================
88 
89 void selectVertices ( SplatCloud *_splatCloud, const std::vector<int> &_vertices );
90 void unselectVertices ( SplatCloud *_splatCloud, const std::vector<int> &_vertices );
91 void selectAllVertices ( SplatCloud *_splatCloud );
92 void clearVertexSelection ( SplatCloud *_splatCloud );
93 void invertVertexSelection( SplatCloud *_splatCloud );
94 std::vector<int> getVertexSelection ( const SplatCloud *_splatCloud );
95 std::vector<int> getVertexSelection ( const SplatCloud *_splatCloud, bool &_inverted );
96 
100 //=============================================================================
101 
102 
103 } // namespace SplatCloudSelection
104 
105 
106 //=============================================================================
107 
108 
109 #endif // SPLATCLOUDSELECTION_HH
void selectAllVertices(MeshT *_mesh)
Select all vertices of a mesh.
void selectVertices(MeshT *_mesh, const std::vector< int > &_vertices)
Select given vertices of a mesh.
void clearVertexSelection(MeshT *_mesh)
Set all vertices to unselected.
std::vector< int > getVertexSelection(MeshT *_mesh)
Get the current vertex selection.
void invertVertexSelection(MeshT *_mesh)
invert vertex selection
void unselectVertices(MeshT *_mesh, const std::vector< int > &_vertices)
Unselect given vertices of a mesh.