begin() const | ACG::SceneGraph::StripProcessorT< Mesh > | inline |
buildStripPolyMesh(typename Mesh::HalfedgeHandle _start_hh, Strip &_strip, FaceHandles &_faces) | ACG::SceneGraph::StripProcessorT< Mesh > | private |
buildStrips() | ACG::SceneGraph::StripProcessorT< Mesh > | private |
buildStripsPolyMesh() | ACG::SceneGraph::StripProcessorT< Mesh > | private |
buildStripsTriMesh() | ACG::SceneGraph::StripProcessorT< Mesh > | private |
buildStripTriMesh(typename Mesh::HalfedgeHandle _start_hh, Strip &_strip, FaceHandles &_faces) | ACG::SceneGraph::StripProcessorT< Mesh > | private |
clear() | ACG::SceneGraph::StripProcessorT< Mesh > | inline |
convexityTest(FaceHandle _fh) | ACG::SceneGraph::StripProcessorT< Mesh > | private |
end() const | ACG::SceneGraph::StripProcessorT< Mesh > | inline |
FaceHandle typedef (defined in ACG::SceneGraph::StripProcessorT< Mesh >) | ACG::SceneGraph::StripProcessorT< Mesh > | |
FaceHandles typedef | ACG::SceneGraph::StripProcessorT< Mesh > | private |
halfedge_point(const typename Mesh::HalfedgeHandle _heh) | ACG::SceneGraph::StripProcessorT< Mesh > | private |
Index typedef (defined in ACG::SceneGraph::StripProcessorT< Mesh >) | ACG::SceneGraph::StripProcessorT< Mesh > | |
indexPropertyName() const | ACG::SceneGraph::StripProcessorT< Mesh > | inline |
invalidatePerEdgeBuffers() | ACG::SceneGraph::StripProcessorT< Mesh > | inline |
invalidatePerFaceBuffers() | ACG::SceneGraph::StripProcessorT< Mesh > | inline |
invalidatePerHalfedgeBuffers() | ACG::SceneGraph::StripProcessorT< Mesh > | inline |
invalidateStrips() | ACG::SceneGraph::StripProcessorT< Mesh > | inline |
mesh_ (defined in ACG::SceneGraph::StripProcessorT< Mesh >) | ACG::SceneGraph::StripProcessorT< Mesh > | private |
nStrips() const | ACG::SceneGraph::StripProcessorT< Mesh > | inline |
perEdgeColorBuffer() | ACG::SceneGraph::StripProcessorT< Mesh > | |
perEdgeColorBuffer_ | ACG::SceneGraph::StripProcessorT< Mesh > | private |
perEdgeVertexBuffer() | ACG::SceneGraph::StripProcessorT< Mesh > | |
perEdgeVertexBuffer_ | ACG::SceneGraph::StripProcessorT< Mesh > | private |
perFaceColorBuffer() | ACG::SceneGraph::StripProcessorT< Mesh > | |
perFaceColorBuffer_ | ACG::SceneGraph::StripProcessorT< Mesh > | private |
perFaceNormalBuffer() | ACG::SceneGraph::StripProcessorT< Mesh > | |
perFaceNormalBuffer_ | ACG::SceneGraph::StripProcessorT< Mesh > | private |
perFacePerVertexNormalBuffer() | ACG::SceneGraph::StripProcessorT< Mesh > | |
perFacePerVertexNormalBuffer_ | ACG::SceneGraph::StripProcessorT< Mesh > | private |
perFacePerVertexTextureCoordBuffer() | ACG::SceneGraph::StripProcessorT< Mesh > | inline |
perFaceTextureCoordArray_ | ACG::SceneGraph::StripProcessorT< Mesh > | private |
perFaceTextureCoordinateAvailable() | ACG::SceneGraph::StripProcessorT< Mesh > | |
perFaceTextureCoordinatePropertyName_ | ACG::SceneGraph::StripProcessorT< Mesh > | private |
perFaceTextureIndexAvailable() | ACG::SceneGraph::StripProcessorT< Mesh > | |
perFaceVertexBuffer() | ACG::SceneGraph::StripProcessorT< Mesh > | |
perFaceVertexBuffer_ | ACG::SceneGraph::StripProcessorT< Mesh > | private |
perFaceVertexBufferSize() | ACG::SceneGraph::StripProcessorT< Mesh > | inline |
perHalfedgeColorBuffer() | ACG::SceneGraph::StripProcessorT< Mesh > | |
perHalfedgeColorBuffer_ | ACG::SceneGraph::StripProcessorT< Mesh > | private |
perHalfedgeVertexBuffer() | ACG::SceneGraph::StripProcessorT< Mesh > | |
perHalfedgeVertexBuffer_ | ACG::SceneGraph::StripProcessorT< Mesh > | private |
pickAnyColorBuf_ | ACG::SceneGraph::StripProcessorT< Mesh > | private |
pickAnyColorBuffer() | ACG::SceneGraph::StripProcessorT< Mesh > | inline |
pickEdgeColorBuf_ | ACG::SceneGraph::StripProcessorT< Mesh > | private |
pickEdgeColorBuffer() | ACG::SceneGraph::StripProcessorT< Mesh > | inline |
pickFaceColorBuf_ | ACG::SceneGraph::StripProcessorT< Mesh > | private |
pickFaceColorBuffer() | ACG::SceneGraph::StripProcessorT< Mesh > | inline |
pickVertexColorBuf_ | ACG::SceneGraph::StripProcessorT< Mesh > | private |
pickVertexColorBuffer() | ACG::SceneGraph::StripProcessorT< Mesh > | inline |
processed(typename Mesh::FaceHandle _fh) (defined in ACG::SceneGraph::StripProcessorT< Mesh >) | ACG::SceneGraph::StripProcessorT< Mesh > | inlineprivate |
processed_ (defined in ACG::SceneGraph::StripProcessorT< Mesh >) | ACG::SceneGraph::StripProcessorT< Mesh > | private |
setIndexPropertyName(std::string _indexPropertyName) | ACG::SceneGraph::StripProcessorT< Mesh > | |
setPerFaceTextureCoordinatePropertyName(std::string _perFaceTextureCoordinatePropertyName) | ACG::SceneGraph::StripProcessorT< Mesh > | |
stripify() | ACG::SceneGraph::StripProcessorT< Mesh > | |
StripProcessorT(Mesh &_mesh) | ACG::SceneGraph::StripProcessorT< Mesh > | |
Strips typedef (defined in ACG::SceneGraph::StripProcessorT< Mesh >) | ACG::SceneGraph::StripProcessorT< Mesh > | |
strips_ (defined in ACG::SceneGraph::StripProcessorT< Mesh >) | ACG::SceneGraph::StripProcessorT< Mesh > | private |
StripsIterator typedef (defined in ACG::SceneGraph::StripProcessorT< Mesh >) | ACG::SceneGraph::StripProcessorT< Mesh > | |
stripsValid_ | ACG::SceneGraph::StripProcessorT< Mesh > | private |
textureIndexPropertyName_ | ACG::SceneGraph::StripProcessorT< Mesh > | private |
textureRenderData() | ACG::SceneGraph::StripProcessorT< Mesh > | inline |
textureRenderData_ | ACG::SceneGraph::StripProcessorT< Mesh > | private |
updatePerEdgeBuffers() | ACG::SceneGraph::StripProcessorT< Mesh > | private |
updatePerEdgeBuffers_ | ACG::SceneGraph::StripProcessorT< Mesh > | private |
updatePerFaceBuffers() | ACG::SceneGraph::StripProcessorT< Mesh > | private |
updatePerFaceBuffers_ | ACG::SceneGraph::StripProcessorT< Mesh > | private |
updatePerHalfedgeBuffers() | ACG::SceneGraph::StripProcessorT< Mesh > | private |
updatePerHalfedgeBuffers_ | ACG::SceneGraph::StripProcessorT< Mesh > | private |
updatePickingAny(ACG::GLState &_state) | ACG::SceneGraph::StripProcessorT< Mesh > | |
updatePickingEdges(ACG::GLState &_state, uint _offset=0) | ACG::SceneGraph::StripProcessorT< Mesh > | |
updatePickingFaces(ACG::GLState &_state) | ACG::SceneGraph::StripProcessorT< Mesh > | |
updatePickingFacesPolymesh(ACG::GLState &_state) | ACG::SceneGraph::StripProcessorT< Mesh > | private |
updatePickingFacesTrimesh(ACG::GLState &_state) | ACG::SceneGraph::StripProcessorT< Mesh > | private |
updatePickingVertices(ACG::GLState &_state, uint _offset=0) | ACG::SceneGraph::StripProcessorT< Mesh > | |
used(typename Mesh::FaceHandle _fh) (defined in ACG::SceneGraph::StripProcessorT< Mesh >) | ACG::SceneGraph::StripProcessorT< Mesh > | inlineprivate |
used_ (defined in ACG::SceneGraph::StripProcessorT< Mesh >) | ACG::SceneGraph::StripProcessorT< Mesh > | private |
~StripProcessorT() | ACG::SceneGraph::StripProcessorT< Mesh > | |