Developer Documentation
ACG::SceneGraph::PrincipalAxisNode Member List

This is the complete list of members for ACG::SceneGraph::PrincipalAxisNode, including all inherited members.

ACG::QtPrincipalAxisDialog (defined in ACG::SceneGraph::PrincipalAxisNode)ACG::SceneGraph::PrincipalAxisNodefriend
ACG_CLASSNAME(PrincipalAxisNode) (defined in ACG::SceneGraph::PrincipalAxisNode)ACG::SceneGraph::PrincipalAxisNode
Active enum valueACG::SceneGraph::ACG::SceneGraph::BaseNode
add(const PrincipalComponent &_pc, bool _enable=true) (defined in ACG::SceneGraph::PrincipalAxisNode)ACG::SceneGraph::PrincipalAxisNode
ALLPASSES enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
applyRenderObjectSettings(DrawModes::DrawModePrimitive _primitive, RenderObject *_obj) const ACG::SceneGraph::ACG::SceneGraph::BaseNode
auto_range_ (defined in ACG::SceneGraph::PrincipalAxisNode)ACG::SceneGraph::PrincipalAxisNodeprivate
auto_update_range() (defined in ACG::SceneGraph::PrincipalAxisNode)ACG::SceneGraph::PrincipalAxisNode
availableDrawModes() const ACG::SceneGraph::PrincipalAxisNodevirtual
axes_colors (defined in ACG::SceneGraph::PrincipalAxisNode)ACG::SceneGraph::PrincipalAxisNodeprivate
axisScaled(const PrincipalComponent &_pc, int _axis) const ACG::SceneGraph::PrincipalAxisNode
axisTransform(const PrincipalComponent &_pc, int _axis, double *_outSize=0) const ACG::SceneGraph::PrincipalAxisNode
BaseNode(BaseNode *_parent=0, std::string _name="<unknown>")ACG::SceneGraph::ACG::SceneGraph::BaseNode
BaseNode(BaseNode *_parent, BaseNode *_child, std::string _name="<unknown>")ACG::SceneGraph::ACG::SceneGraph::BaseNode
bbMax_ (defined in ACG::SceneGraph::PrincipalAxisNode)ACG::SceneGraph::PrincipalAxisNodeprivate
bbMin_ (defined in ACG::SceneGraph::PrincipalAxisNode)ACG::SceneGraph::PrincipalAxisNodeprivate
boundingBox(Vec3d &_bbMin, Vec3d &_bbMax)ACG::SceneGraph::PrincipalAxisNodevirtual
ChildIter typedefACG::SceneGraph::ACG::SceneGraph::BaseNode
childrenBegin()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
childrenBegin() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
childrenEnd()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
childrenEnd() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
ChildrenFirst enum valueACG::SceneGraph::ACG::SceneGraph::BaseNode
childrenRBegin()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
childrenRBegin() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
childrenREnd()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
childrenREnd() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
ChildRIter typedefACG::SceneGraph::ACG::SceneGraph::BaseNode
className() const =0ACG::SceneGraph::ACG::SceneGraph::BaseNodepure virtual
clear() (defined in ACG::SceneGraph::PrincipalAxisNode)ACG::SceneGraph::PrincipalAxisNodeinline
CM_Axis enum value (defined in ACG::SceneGraph::PrincipalAxisNode)ACG::SceneGraph::PrincipalAxisNode
CM_Sign enum value (defined in ACG::SceneGraph::PrincipalAxisNode)ACG::SceneGraph::PrincipalAxisNode
color_mode_ (defined in ACG::SceneGraph::PrincipalAxisNode)ACG::SceneGraph::PrincipalAxisNodeprivate
ColorMode enum name (defined in ACG::SceneGraph::PrincipalAxisNode)ACG::SceneGraph::PrincipalAxisNode
cone_ (defined in ACG::SceneGraph::PrincipalAxisNode)ACG::SceneGraph::PrincipalAxisNodeprivate
cone_height_factor_ (defined in ACG::SceneGraph::PrincipalAxisNode)ACG::SceneGraph::PrincipalAxisNodeprivate
ConstChildIter typedefACG::SceneGraph::ACG::SceneGraph::BaseNode
ConstChildRIter typedefACG::SceneGraph::ACG::SceneGraph::BaseNode
createVBO()ACG::SceneGraph::PrincipalAxisNodeprivate
cylinder_ (defined in ACG::SceneGraph::PrincipalAxisNode)ACG::SceneGraph::PrincipalAxisNodeprivate
cylinder_radius_scale_ (defined in ACG::SceneGraph::PrincipalAxisNode)ACG::SceneGraph::PrincipalAxisNodeprivate
cylinderDeclInstanced_ (defined in ACG::SceneGraph::PrincipalAxisNode)ACG::SceneGraph::PrincipalAxisNodeprivate
default_radius_ACG::SceneGraph::PrincipalAxisNodeprivate
delete_subtree()ACG::SceneGraph::ACG::SceneGraph::BaseNode
diagonalize(const double(&A)[3][3], double(&Q)[3][3], double(&D)[3][3]) (defined in ACG::SceneGraph::PrincipalAxisNode)ACG::SceneGraph::PrincipalAxisNodeprivate
disable(unsigned int _i) (defined in ACG::SceneGraph::PrincipalAxisNode)ACG::SceneGraph::PrincipalAxisNode
disable_all() (defined in ACG::SceneGraph::PrincipalAxisNode)ACG::SceneGraph::PrincipalAxisNode
draw(GLState &_state, const DrawModes::DrawMode &_drawMode)ACG::SceneGraph::PrincipalAxisNode
ACG::SceneGraph::ACG::SceneGraph::BaseNode::draw(GLState &, const DrawModes::DrawMode &)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinlinevirtual
draw_arrow(const Vec3d &_axis, double _r) (defined in ACG::SceneGraph::PrincipalAxisNode)ACG::SceneGraph::PrincipalAxisNode
draw_line(const Vec3d &_axis, double _w) (defined in ACG::SceneGraph::PrincipalAxisNode)ACG::SceneGraph::PrincipalAxisNode
draw_pc_ (defined in ACG::SceneGraph::PrincipalAxisNode)ACG::SceneGraph::PrincipalAxisNodeprivate
draw_principal_component(const PrincipalComponent &_pc) (defined in ACG::SceneGraph::PrincipalAxisNode)ACG::SceneGraph::PrincipalAxisNode
draw_style_ (defined in ACG::SceneGraph::PrincipalAxisNode)ACG::SceneGraph::PrincipalAxisNodeprivate
drawMode() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
drawMode(DrawModes::DrawMode _drawMode)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
DrawStyle enum name (defined in ACG::SceneGraph::PrincipalAxisNode)ACG::SceneGraph::PrincipalAxisNode
DS_2D enum value (defined in ACG::SceneGraph::PrincipalAxisNode)ACG::SceneGraph::PrincipalAxisNode
DS_3D enum value (defined in ACG::SceneGraph::PrincipalAxisNode)ACG::SceneGraph::PrincipalAxisNode
emitIndividualRenderobjects(IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const ACG::SceneGraph::Material *_mat)ACG::SceneGraph::PrincipalAxisNode
enable(unsigned int _i) (defined in ACG::SceneGraph::PrincipalAxisNode)ACG::SceneGraph::PrincipalAxisNode
enablePicking(bool _enable)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
enter(GLState &, const DrawModes::DrawMode &)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinlinevirtual
enter(IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinlinevirtual
enterPick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode)ACG::SceneGraph::ACG::SceneGraph::BaseNodevirtual
find(BaseNode *_node)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
find(const std::string &_name)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
get(unsigned int _i, PrincipalComponent &_pc) (defined in ACG::SceneGraph::PrincipalAxisNode)ACG::SceneGraph::PrincipalAxisNode
get_axes_colors(Vec4f out_colors[3]) const (defined in ACG::SceneGraph::PrincipalAxisNode)ACG::SceneGraph::PrincipalAxisNode
get_max_draw_radius() const (defined in ACG::SceneGraph::PrincipalAxisNode)ACG::SceneGraph::PrincipalAxisNodeinline
get_min_draw_radius() const (defined in ACG::SceneGraph::PrincipalAxisNode)ACG::SceneGraph::PrincipalAxisNodeinline
get_min_spacing() const (defined in ACG::SceneGraph::PrincipalAxisNode)ACG::SceneGraph::PrincipalAxisNodeinline
getRenderObjectModifier()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
getRenderObjects(IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const ACG::SceneGraph::Material *_mat)ACG::SceneGraph::PrincipalAxisNode
ACG::SceneGraph::ACG::SceneGraph::BaseNode::getRenderObjects(IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinlinevirtual
getRenderObjectUniformPool()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
hidden()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
hide()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
HideChildren enum valueACG::SceneGraph::ACG::SceneGraph::BaseNode
HideNode enum valueACG::SceneGraph::ACG::SceneGraph::BaseNode
HideSubtree enum valueACG::SceneGraph::ACG::SceneGraph::BaseNode
id() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
invalidateInstanceData_ (defined in ACG::SceneGraph::PrincipalAxisNode)ACG::SceneGraph::PrincipalAxisNodeprivate
is_default_radius() const ACG::SceneGraph::PrincipalAxisNodeinline
isDirty() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
leave(GLState &, const DrawModes::DrawMode &)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinlinevirtual
leave(IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinlinevirtual
leavePick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode)ACG::SceneGraph::ACG::SceneGraph::BaseNodevirtual
lineBuffer_ (defined in ACG::SceneGraph::PrincipalAxisNode)ACG::SceneGraph::PrincipalAxisNodeprivate
lineDecl_ (defined in ACG::SceneGraph::PrincipalAxisNode)ACG::SceneGraph::PrincipalAxisNodeprivate
lineDeclInstanced_ (defined in ACG::SceneGraph::PrincipalAxisNode)ACG::SceneGraph::PrincipalAxisNodeprivate
lineInstanceBuffer_ (defined in ACG::SceneGraph::PrincipalAxisNode)ACG::SceneGraph::PrincipalAxisNodeprivate
max_abs_value_ (defined in ACG::SceneGraph::PrincipalAxisNode)ACG::SceneGraph::PrincipalAxisNodeprivate
max_draw_radius_ (defined in ACG::SceneGraph::PrincipalAxisNode)ACG::SceneGraph::PrincipalAxisNodeprivate
min_abs_value_ (defined in ACG::SceneGraph::PrincipalAxisNode)ACG::SceneGraph::PrincipalAxisNodeprivate
min_draw_radius_ (defined in ACG::SceneGraph::PrincipalAxisNode)ACG::SceneGraph::PrincipalAxisNodeprivate
min_spacing_ (defined in ACG::SceneGraph::PrincipalAxisNode)ACG::SceneGraph::PrincipalAxisNodeprivate
mouseEvent(GLState &, QMouseEvent *)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinlinevirtual
MultipassBitMask typedefACG::SceneGraph::ACG::SceneGraph::BaseNode
multipassNode() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
multipassNodeActive(const unsigned int _i) const ACG::SceneGraph::ACG::SceneGraph::BaseNode
multipassNodeSetActive(const unsigned int _i, bool _active)ACG::SceneGraph::ACG::SceneGraph::BaseNode
multipassStatus() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
multipassStatusActive(const unsigned int _i) const ACG::SceneGraph::ACG::SceneGraph::BaseNode
multipassStatusSetActive(const unsigned int _i, bool _active)ACG::SceneGraph::ACG::SceneGraph::BaseNode
name() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
name(const std::string &_name)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
nChildren() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
NodeFirst enum valueACG::SceneGraph::ACG::SceneGraph::BaseNode
nodeName_ (defined in ACG::SceneGraph::PrincipalAxisNode)ACG::SceneGraph::PrincipalAxisNodeprivate
NOPASS enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
parent()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
parent() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
PASS_1 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
PASS_2 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
PASS_3 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
PASS_4 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
PASS_5 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
PASS_6 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
PASS_7 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
PASS_8 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode)ACG::SceneGraph::ACG::SceneGraph::BaseNode
PASSES enum nameACG::SceneGraph::ACG::SceneGraph::BaseNode
pc_ (defined in ACG::SceneGraph::PrincipalAxisNode)ACG::SceneGraph::PrincipalAxisNodeprivate
pick(GLState &_state, PickTarget _target)ACG::SceneGraph::PrincipalAxisNode
ACG::SceneGraph::ACG::SceneGraph::BaseNode::pick(GLState &, PickTarget)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinlinevirtual
pickingEnabled()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
PrincipalAxisNode(BaseNode *_parent=0, std::string _name="<PrincipalAxis>")ACG::SceneGraph::PrincipalAxisNode
PrincipalComponentT typedef (defined in ACG::SceneGraph::PrincipalAxisNode)ACG::SceneGraph::PrincipalAxisNode
push_back(BaseNode *_node)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
remove(ChildIter _pos)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
resize(unsigned int _n) (defined in ACG::SceneGraph::PrincipalAxisNode)ACG::SceneGraph::PrincipalAxisNode
SecondPass enum valueACG::SceneGraph::ACG::SceneGraph::BaseNode
set(unsigned int _i, const PrincipalComponent &_pc) (defined in ACG::SceneGraph::PrincipalAxisNode)ACG::SceneGraph::PrincipalAxisNode
set_auto_range(bool _b) (defined in ACG::SceneGraph::PrincipalAxisNode)ACG::SceneGraph::PrincipalAxisNode
set_axes_colors(const Vec4f colors[3]) (defined in ACG::SceneGraph::PrincipalAxisNode)ACG::SceneGraph::PrincipalAxisNode
set_color_mode(ColorMode _cm) (defined in ACG::SceneGraph::PrincipalAxisNode)ACG::SceneGraph::PrincipalAxisNode
set_cylinder_radius_scale(double _s) (defined in ACG::SceneGraph::PrincipalAxisNode)ACG::SceneGraph::PrincipalAxisNodeinline
set_draw_quality(double _q) (defined in ACG::SceneGraph::PrincipalAxisNode)ACG::SceneGraph::PrincipalAxisNodeinline
set_draw_style(DrawStyle _ds) (defined in ACG::SceneGraph::PrincipalAxisNode)ACG::SceneGraph::PrincipalAxisNodeinline
set_matrix(unsigned int _i, const Vec3d _p, const MatrixT &_m) (defined in ACG::SceneGraph::PrincipalAxisNode)ACG::SceneGraph::PrincipalAxisNode
set_max_abs_value(double _v) (defined in ACG::SceneGraph::PrincipalAxisNode)ACG::SceneGraph::PrincipalAxisNode
set_max_draw_radius(double _v) (defined in ACG::SceneGraph::PrincipalAxisNode)ACG::SceneGraph::PrincipalAxisNode
set_min_abs_value(double _v) (defined in ACG::SceneGraph::PrincipalAxisNode)ACG::SceneGraph::PrincipalAxisNode
set_min_draw_radius(double _v) (defined in ACG::SceneGraph::PrincipalAxisNode)ACG::SceneGraph::PrincipalAxisNode
set_parent(BaseNode *_parent)ACG::SceneGraph::ACG::SceneGraph::BaseNode
set_status(StatusMode _s)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
set_vector(unsigned int _i, const Vec3d _p, const VectorT &_v) (defined in ACG::SceneGraph::PrincipalAxisNode)ACG::SceneGraph::PrincipalAxisNode
setDirty(bool _dirty=true)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
setMultipassNode(const MultipassBitMask _passNode)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
setMultipassStatus(const MultipassBitMask _passStatus)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
setRenderObjectModifier(RenderObjectModifier *_modifier)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
setRenderObjectShaders(const std::string &_vertexShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON)ACG::SceneGraph::ACG::SceneGraph::BaseNode
setRenderObjectShaders(const std::string &_vertexShaderFile, const std::string &_tessControlShaderFile, const std::string &_tessEvalShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON)ACG::SceneGraph::ACG::SceneGraph::BaseNode
setRenderObjectTexture(int _samplerSlot, GLuint _texId, GLenum _texType=GL_TEXTURE_2D)ACG::SceneGraph::ACG::SceneGraph::BaseNode
setRenderObjectUniformPool(const GLSL::UniformPool *_pool)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
setTraverseMode(unsigned int _mode)ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
show()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
show_options_dialog() (defined in ACG::SceneGraph::PrincipalAxisNode)ACG::SceneGraph::PrincipalAxisNode
show_tensor_component(unsigned int _i, unsigned char _show) (defined in ACG::SceneGraph::PrincipalAxisNode)ACG::SceneGraph::PrincipalAxisNode
show_tensor_component_ (defined in ACG::SceneGraph::PrincipalAxisNode)ACG::SceneGraph::PrincipalAxisNodeprivate
size() (defined in ACG::SceneGraph::PrincipalAxisNode)ACG::SceneGraph::PrincipalAxisNodeinline
slices_ (defined in ACG::SceneGraph::PrincipalAxisNode)ACG::SceneGraph::PrincipalAxisNodeprivate
status() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
StatusMode enum nameACG::SceneGraph::ACG::SceneGraph::BaseNode
supportsInstancing_ (defined in ACG::SceneGraph::PrincipalAxisNode)ACG::SceneGraph::PrincipalAxisNodeprivate
traverseMode() const ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
TraverseMode enum nameACG::SceneGraph::ACG::SceneGraph::BaseNode
update_bounding_box() (defined in ACG::SceneGraph::PrincipalAxisNode)ACG::SceneGraph::PrincipalAxisNode
updateVBO() (defined in ACG::SceneGraph::PrincipalAxisNode)ACG::SceneGraph::PrincipalAxisNodeinline
updateVBO_ (defined in ACG::SceneGraph::PrincipalAxisNode)ACG::SceneGraph::PrincipalAxisNodeprivate
vbo_ (defined in ACG::SceneGraph::PrincipalAxisNode)ACG::SceneGraph::PrincipalAxisNodeprivate
vertexDecl_ (defined in ACG::SceneGraph::PrincipalAxisNode)ACG::SceneGraph::PrincipalAxisNodeprivate
visible()ACG::SceneGraph::ACG::SceneGraph::BaseNodeinline
~BaseNode()ACG::SceneGraph::ACG::SceneGraph::BaseNodevirtual
~PrincipalAxisNode()ACG::SceneGraph::PrincipalAxisNodevirtual