ACG_CLASSNAME(ManipulatorNode) | ACG::SceneGraph::ManipulatorNode | |
ACG::SceneGraph::TransformNode::ACG_CLASSNAME(TransformNode) | ACG::SceneGraph::TransformNode | |
Active enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
ALLPASSES enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
apply_transformation() (defined in ACG::SceneGraph::TransformNode) | ACG::SceneGraph::TransformNode | inline |
apply_transformation(bool _applyTransformation) (defined in ACG::SceneGraph::TransformNode) | ACG::SceneGraph::TransformNode | inline |
applyRenderObjectSettings(DrawModes::DrawModePrimitive _primitive, RenderObject *_obj) const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
availableDrawModes() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inlinevirtual |
BaseNode(BaseNode *_parent=0, std::string _name="<unknown>") | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
BaseNode(BaseNode *_parent, BaseNode *_child, std::string _name="<unknown>") | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
boundingBox(Vec3d &, Vec3d &) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inlinevirtual |
center() const | ACG::SceneGraph::TransformNode | inline |
ChildIter typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
childrenBegin() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
childrenBegin() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
childrenEnd() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
childrenEnd() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
ChildrenFirst enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
childrenRBegin() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
childrenRBegin() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
childrenREnd() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
childrenREnd() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
ChildRIter typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
className() const =0 | ACG::SceneGraph::ACG::SceneGraph::BaseNode | pure virtual |
ConstChildIter typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
ConstChildRIter typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
cylinder_ (defined in ACG::SceneGraph::ManipulatorNode) | ACG::SceneGraph::ManipulatorNode | private |
cylinder_clicked_ (defined in ACG::SceneGraph::ManipulatorNode) | ACG::SceneGraph::ManipulatorNode | private |
cylinder_height_ (defined in ACG::SceneGraph::ManipulatorNode) | ACG::SceneGraph::ManipulatorNode | private |
cylinder_radius_ (defined in ACG::SceneGraph::ManipulatorNode) | ACG::SceneGraph::ManipulatorNode | private |
cylinder_slices_ (defined in ACG::SceneGraph::ManipulatorNode) | ACG::SceneGraph::ManipulatorNode | private |
cylinder_stacks_ (defined in ACG::SceneGraph::ManipulatorNode) | ACG::SceneGraph::ManipulatorNode | private |
delete_subtree() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
direction() const | ACG::SceneGraph::ManipulatorNode | |
direction_ (defined in ACG::SceneGraph::ManipulatorNode) | ACG::SceneGraph::ManipulatorNode | private |
draw(GLState &_state, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::ManipulatorNode | |
ACG::SceneGraph::TransformNode::draw(GLState &, const DrawModes::DrawMode &) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inlinevirtual |
draw_cylinder() const | ACG::SceneGraph::ManipulatorNode | inline |
draw_cylinder_ (defined in ACG::SceneGraph::ManipulatorNode) | ACG::SceneGraph::ManipulatorNode | private |
drawMode() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
drawMode(DrawModes::DrawMode _drawMode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
enablePicking(bool _enable) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
enter(GLState &_state, const DrawModes::DrawMode &_drawmode) | ACG::SceneGraph::TransformNode | |
ACG::SceneGraph::ACG::SceneGraph::BaseNode::enter(GLState &, const DrawModes::DrawMode &) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inlinevirtual |
ACG::SceneGraph::ACG::SceneGraph::BaseNode::enter(IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inlinevirtual |
enterPick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | virtual |
find(BaseNode *_node) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
find(const std::string &_name) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
getRenderObjectModifier() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
getRenderObjects(IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inlinevirtual |
getRenderObjectUniformPool() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
hidden() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
hide() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
HideChildren enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
HideNode enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
HideSubtree enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
hitSphere(GLState &_state, const Vec2i &_v2) (defined in ACG::SceneGraph::ManipulatorNode) | ACG::SceneGraph::ManipulatorNode | private |
id() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
imageDimensions_ (defined in ACG::SceneGraph::TransformNode) | ACG::SceneGraph::TransformNode | |
inverse_matrix() const | ACG::SceneGraph::TransformNode | inline |
inverse_rotation() const | ACG::SceneGraph::TransformNode | inline |
inverse_scale() const | ACG::SceneGraph::TransformNode | inline |
is2D() (defined in ACG::SceneGraph::TransformNode) | ACG::SceneGraph::TransformNode | inline |
is2DObject_ (defined in ACG::SceneGraph::TransformNode) | ACG::SceneGraph::TransformNode | |
isDirty() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
isPerSkeletonObject() (defined in ACG::SceneGraph::TransformNode) | ACG::SceneGraph::TransformNode | inline |
isPerSkeletonObject_ (defined in ACG::SceneGraph::TransformNode) | ACG::SceneGraph::TransformNode | |
leave(GLState &_state, const DrawModes::DrawMode &_drawmode) | ACG::SceneGraph::TransformNode | |
ACG::SceneGraph::ACG::SceneGraph::BaseNode::leave(GLState &, const DrawModes::DrawMode &) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inlinevirtual |
ACG::SceneGraph::ACG::SceneGraph::BaseNode::leave(IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inlinevirtual |
leavePick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | virtual |
loadIdentity() | ACG::SceneGraph::TransformNode | |
ManipulatorNode(BaseNode *_parent=0, const std::string &_name="<ManipulatorNode>") | ACG::SceneGraph::ManipulatorNode | |
mapToCylinder(GLState &_state, const Vec2i &_v2, double &axis_hit) (defined in ACG::SceneGraph::ManipulatorNode) | ACG::SceneGraph::ManipulatorNode | private |
mapToSphere(GLState &_state, const Vec2i &_v2, Vec3d &_v3) (defined in ACG::SceneGraph::ManipulatorNode) | ACG::SceneGraph::ManipulatorNode | private |
matrix() const | ACG::SceneGraph::TransformNode | inline |
mouseEvent(GLState &_state, QMouseEvent *_event) | ACG::SceneGraph::ManipulatorNode | virtual |
ACG::SceneGraph::TransformNode::mouseEvent(GLState &, QMouseEvent *) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inlinevirtual |
MultipassBitMask typedef | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
multipassNode() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
multipassNodeActive(const unsigned int _i) const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
multipassNodeSetActive(const unsigned int _i, bool _active) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
multipassStatus() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
multipassStatusActive(const unsigned int _i) const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
multipassStatusSetActive(const unsigned int _i, bool _active) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
name() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
name(const std::string &_name) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
nChildren() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
NodeFirst enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
NOPASS enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
offset_ (defined in ACG::SceneGraph::TransformNode) | ACG::SceneGraph::TransformNode | |
oldPoint2D_ (defined in ACG::SceneGraph::ManipulatorNode) | ACG::SceneGraph::ManipulatorNode | private |
ortho2DMode(GLState &_state) (defined in ACG::SceneGraph::TransformNode) | ACG::SceneGraph::TransformNode | |
parent() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
parent() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
PASS_1 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
PASS_2 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
PASS_3 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
PASS_4 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
PASS_5 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
PASS_6 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
PASS_7 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
PASS_8 enum value (defined in ACG::SceneGraph::ACG::SceneGraph::BaseNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
PASSES enum name | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
perSkeletonMode(GLState &_state) (defined in ACG::SceneGraph::TransformNode) | ACG::SceneGraph::TransformNode | |
perSkeletonModelView_ (defined in ACG::SceneGraph::TransformNode) | ACG::SceneGraph::TransformNode | |
pick(GLState &_state, PickTarget _target) | ACG::SceneGraph::ManipulatorNode | |
ACG::SceneGraph::TransformNode::pick(GLState &, PickTarget) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inlinevirtual |
pickingEnabled() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
push_back(BaseNode *_node) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
remove(ChildIter _pos) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
reset_touched() | ACG::SceneGraph::ManipulatorNode | inline |
rotate(double _angle, const Vec3d &_axis) | ACG::SceneGraph::TransformNode | |
rotation(Vec3d &_axis, double &_angle) const | ACG::SceneGraph::TransformNode | inline |
rotation() const | ACG::SceneGraph::TransformNode | inline |
scale(double _s) | ACG::SceneGraph::TransformNode | inline |
scale(const Vec3d &_s) | ACG::SceneGraph::TransformNode | |
scale(const GLMatrixd &_m) | ACG::SceneGraph::TransformNode | |
scale() const | ACG::SceneGraph::TransformNode | inline |
scale2D(double _scale) (defined in ACG::SceneGraph::TransformNode) | ACG::SceneGraph::TransformNode | inline |
scaleFactor2D_ (defined in ACG::SceneGraph::TransformNode) | ACG::SceneGraph::TransformNode | |
SecondPass enum value | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
set2D(bool _2d) (defined in ACG::SceneGraph::TransformNode) | ACG::SceneGraph::TransformNode | inline |
set_center(const Vec3d &_c) | ACG::SceneGraph::TransformNode | inline |
set_direction(Vec3d &_v) | ACG::SceneGraph::ManipulatorNode | |
set_draw_cylinder(bool _b) | ACG::SceneGraph::ManipulatorNode | inline |
set_parent(BaseNode *_parent) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
set_size(double _size) | ACG::SceneGraph::ManipulatorNode | inline |
set_status(StatusMode _s) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
setDirty(bool _dirty=true) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
setIdentity() | ACG::SceneGraph::ManipulatorNode | virtual |
setImageDimensions(ACG::Vec2i _dim) (defined in ACG::SceneGraph::TransformNode) | ACG::SceneGraph::TransformNode | inline |
setMultipassNode(const MultipassBitMask _passNode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
setMultipassStatus(const MultipassBitMask _passStatus) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
setPerSkeletonModelView(GLMatrixd _is) (defined in ACG::SceneGraph::TransformNode) | ACG::SceneGraph::TransformNode | inline |
setPerSkeletonObject(bool _is) (defined in ACG::SceneGraph::TransformNode) | ACG::SceneGraph::TransformNode | inline |
setRenderObjectModifier(RenderObjectModifier *_modifier) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
setRenderObjectShaders(const std::string &_vertexShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
setRenderObjectShaders(const std::string &_vertexShaderFile, const std::string &_tessControlShaderFile, const std::string &_tessEvalShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
setRenderObjectTexture(int _samplerSlot, GLuint _texId, GLenum _texType=GL_TEXTURE_2D) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
setRenderObjectUniformPool(const GLSL::UniformPool *_pool) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
setTraverseMode(unsigned int _mode) | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
setup_cylinder_system(GLState &_state) (defined in ACG::SceneGraph::ManipulatorNode) | ACG::SceneGraph::ManipulatorNode | private |
setup_sphere_system(GLState &_state) (defined in ACG::SceneGraph::ManipulatorNode) | ACG::SceneGraph::ManipulatorNode | private |
show() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
size() const | ACG::SceneGraph::ManipulatorNode | inline |
sphere_clicked_ (defined in ACG::SceneGraph::ManipulatorNode) | ACG::SceneGraph::ManipulatorNode | private |
status() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
StatusMode enum name | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
touched() | ACG::SceneGraph::ManipulatorNode | inline |
touched_ | ACG::SceneGraph::ManipulatorNode | private |
TransformNode(BaseNode *_parent=0, const std::string &_name="<TransformNode>") | ACG::SceneGraph::TransformNode | |
translate(double _s) | ACG::SceneGraph::ManipulatorNode | inline |
ACG::SceneGraph::TransformNode::translate(const Vec3d &_v) | ACG::SceneGraph::TransformNode | |
translation() const | ACG::SceneGraph::TransformNode | inline |
TraverseMode enum name | ACG::SceneGraph::ACG::SceneGraph::BaseNode | |
traverseMode() const | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
update2DOffset(ACG::Vec2d _offset) (defined in ACG::SceneGraph::TransformNode) | ACG::SceneGraph::TransformNode | inline |
visible() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | inline |
~BaseNode() | ACG::SceneGraph::ACG::SceneGraph::BaseNode | virtual |
~ManipulatorNode() | ACG::SceneGraph::ManipulatorNode | |
~TransformNode() | ACG::SceneGraph::TransformNode | inlinevirtual |