dbgWriteToObjFile(FILE *_file, int _posAttrID=0, int _normalAttrID=-1, int _texcAttrID=-1) (defined in ACG::MeshCompilerDefaultFaceInput) | ACG::MeshCompilerDefaultFaceInput | |
faceData_ (defined in ACG::MeshCompilerDefaultFaceInput) | ACG::MeshCompilerDefaultFaceInput | protected |
faceOffset_ (defined in ACG::MeshCompilerDefaultFaceInput) | ACG::MeshCompilerDefaultFaceInput | protected |
faceSize_ (defined in ACG::MeshCompilerDefaultFaceInput) | ACG::MeshCompilerDefaultFaceInput | protected |
getFaceAttr(const int _faceID, const int _attrID, int *_out) const | ACG::MeshCompilerDefaultFaceInput | virtual |
ACG::MeshCompilerFaceInput::getFaceAttr(const int _faceID, const int _attrID) const | ACG::MeshCompilerFaceInput | inlinevirtual |
getFaceSize(const int _faceID) const | ACG::MeshCompilerDefaultFaceInput | inlinevirtual |
getNumFaces() const (defined in ACG::MeshCompilerDefaultFaceInput) | ACG::MeshCompilerDefaultFaceInput | inlinevirtual |
getNumIndices() const | ACG::MeshCompilerDefaultFaceInput | inlinevirtual |
getSingleFaceAttr(const int _faceID, const int _faceCorner, const int _attrID) const | ACG::MeshCompilerDefaultFaceInput | virtual |
getVertexAdjCount(const int _vertexID) const | ACG::MeshCompilerFaceInput | inlinevirtual |
getVertexAdjFace(const int _vertexID, const int _k) const | ACG::MeshCompilerFaceInput | inlinevirtual |
MeshCompilerDefaultFaceInput(int _numFaces, int _numIndices) (defined in ACG::MeshCompilerDefaultFaceInput) | ACG::MeshCompilerDefaultFaceInput | |
MeshCompilerFaceInput() (defined in ACG::MeshCompilerFaceInput) | ACG::MeshCompilerFaceInput | inline |
numFaces_ (defined in ACG::MeshCompilerDefaultFaceInput) | ACG::MeshCompilerDefaultFaceInput | protected |
numIndices_ (defined in ACG::MeshCompilerDefaultFaceInput) | ACG::MeshCompilerDefaultFaceInput | protected |
setFaceData(int _faceID, int _size, int *_data, int _attrID=0) (defined in ACG::MeshCompilerDefaultFaceInput) | ACG::MeshCompilerDefaultFaceInput | |
~MeshCompilerDefaultFaceInput() (defined in ACG::MeshCompilerDefaultFaceInput) | ACG::MeshCompilerDefaultFaceInput | inlinevirtual |
~MeshCompilerFaceInput() (defined in ACG::MeshCompilerFaceInput) | ACG::MeshCompilerFaceInput | inlinevirtual |