Developer Documentation
FloatingSubtreeNode.hh
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41 
42 #ifndef ACG_SCENEGRAPH_FLOATINGSUBTREENODE_HH_
43 #define ACG_SCENEGRAPH_FLOATINGSUBTREENODE_HH_
44 
45 /*
46  * This class is available on C++11 compilers only.
47  */
48 #if (defined(_MSC_VER) && (_MSC_VER >= 1900)) || __cplusplus > 199711L || defined(__GXX_EXPERIMENTAL_CXX0X__)
49 
50 #include <ACG/Math/GLMatrixT.hh>
51 #include <ACG/Scenegraph/BaseNode.hh>
52 #include <ACG/Scenegraph/DrawModes.hh>
53 
54 namespace ACG {
55 namespace SceneGraph {
56 
68 class ACGDLLEXPORT FloatingSubtreeNode : public BaseNode {
69  public:
70  ACG_CLASSNAME(FloatingSubtreeNode);
71 
72  FloatingSubtreeNode(GLMatrixd modelview_override,
73  BaseNode *_parent = 0,
74  const std::string &_name = "<ModelViewOverrideNode>");
75 
76  virtual ~FloatingSubtreeNode();
77 
78  void setModelViewOverride(GLMatrixd modelview_override);
79 
80  const GLMatrixd &modelViewOverride() const {
81  return modelview_override_;
82  }
83 
84  void enableModelViewOverride(bool value) {
85  enable_modelview_override_ = value;
86  }
87 
88  bool isModelViewOverrideEnabled() {
89  return enable_modelview_override_;
90  }
91 
92  void enableOverlay(bool value) {
93  enable_overlay_ = value;
94  }
95 
96  bool isOverlayEnabled() {
97  return enable_overlay_;
98  }
99 
100  void enter(GLState &_state,
101  const DrawModes::DrawMode &_drawMode) override;
102 
103  void enter(IRenderer* _renderer, GLState& _state,
104  const DrawModes::DrawMode& _drawMode) override;
105 
106  void leave(GLState &_state,
107  const DrawModes::DrawMode &_drawMode) override;
108 
109  void leave(IRenderer* _renderer, GLState& _state,
110  const DrawModes::DrawMode& _drawMode) override;
111 
112  void enterPick(GLState &_state, PickTarget _target,
113  const DrawModes::DrawMode &_drawMode) override;
114 
115  void leavePick(GLState &_state, PickTarget _target,
116  const DrawModes::DrawMode &_drawMode) override;
117 
118 
119  private:
120  GLMatrixd modelview_override_, modelview_override_inv_;
121  bool enable_modelview_override_, enable_overlay_;
122 };
123 
124 } /* namespace Scenegraph */
125 } /* namespace ACG */
126 
127 #endif /* C++11 */
128 
129 #endif /* ACG_SCENEGRAPH_FLOATINGSUBTREENODE_HH_ */
PickTarget
What target to use for picking.
Definition: BaseNode.hh:99
GLMatrixT< double > GLMatrixd
typedef
Definition: GLMatrixT.hh:332
Namespace providing different geometric functions concerning angles.
Definition: DBSCANT.cc:51