Developer Documentation
light.xpm
1 /* XPM */
2 static const char *light_xpm[] = {
3 /* columns rows colors chars-per-pixel */
4 "24 24 9 1",
5 " c black",
6 ". c #010101",
7 "X c #808080",
8 "o c gray51",
9 "O c #B2B2B2",
10 "+ c gray100",
11 "@ c gray100",
12 "# c gray100",
13 "$ c None",
14 /* pixels */
15 "$$$$$$$$$$$+$$$$$$$$$$$$",
16 "$$$$$$$$$$$+O$$$$$$$$$$$",
17 "$$+O$$$$$$$+O$$$$$$$+$$$",
18 "$$$+O$$$$ $$$$$+O$$$",
19 "$$$$+O$ ooooo $$+O$$$$",
20 "$$$$$+ oo+++++oo +O$$$$$",
21 "$$$$$ oO+++++++Oo $$$$$$",
22 "$$$$$ oO+++++++Oo $$$$$$",
23 "$$$$ oO+++++++++Oo $$$$$",
24 "$+++ oO+++++++++Oo +++$$",
25 "$$OO oO+++++++++Oo OOO$$",
26 "$$$$ oO+++++++++Oo $$$$$",
27 "$$$$$ oO+++++++Oo $$$$$$",
28 "$$$$$ oO+++++++Oo $$$$$$",
29 "$$$$+O ooO+++Ooo $+O$$$$",
30 "$$$+O$$ ooooo $$$+O$$$",
31 "$$+O$$$$ .. $$$$$+$$$",
32 "$$$$$$$$ .OOO. $$$$$$$$$",
33 "$$$$$$$$ X...X $$$$$$$$$",
34 "$$$$$$$$ .OOO. $$$$$$$$$",
35 "$$$$$$$$ X...X $$$$$$$$$",
36 "$$$$$$$$ OOO $$$$$$$$$",
37 "$$$$$$$$$ $$$$$$$$$$",
38 "$$$$$$$$$$ $$$$$$$$$$$"
39 };