addBuf(const char *_name, void *_values, int _count, bool _integer) (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | private |
addBuf(const char *_name, void *_values, int _count, bool _integer) (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | private |
addMatrix(const UniformMat &_mat) (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | private |
addMatrix(const UniformMat &_mat) (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | private |
addPool(const UniformPool &_src) (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | |
addPool(const UniformPool &_src) (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | |
addVecf(const UniformVecf &_vec) (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | private |
addVecf(const UniformVecf &_vec) (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | private |
addVeci(const UniformVeci &_vec) (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | private |
addVeci(const UniformVeci &_vec) (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | private |
addVecui(const UniformVecui &_vec) (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | private |
addVecui(const UniformVecui &_vec) (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | private |
bind(PtrProgram _prog) const (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | |
bind(GLuint _prog) const (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | |
bind(PtrProgram _prog) const (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | |
bind(GLuint _prog) const (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | |
clear() | ACG::SceneGraph::GLSL::UniformPool | |
clear() | ACG::SceneGraph::GLSL::UniformPool | |
empty() const | ACG::SceneGraph::GLSL::UniformPool | |
empty() const | ACG::SceneGraph::GLSL::UniformPool | |
findEntry(std::string _name) (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | private |
findEntry(std::string _name) (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | private |
pool_ | ACG::SceneGraph::GLSL::UniformPool | private |
setUniform(const char *_name, GLint _value) (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | |
setUniform(const char *_name, const ACG::Vec2i &_value) (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | |
setUniform(const char *_name, const ACG::Vec3i &_value) (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | |
setUniform(const char *_name, const ACG::Vec4i &_value) (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | |
setUniform(const char *_name, GLuint _value) (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | |
setUniform(const char *_name, const ACG::Vec2ui &_value) (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | |
setUniform(const char *_name, const ACG::Vec3ui &_value) (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | |
setUniform(const char *_name, const ACG::Vec4ui &_value) (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | |
setUniform(const char *_name, GLfloat _value) (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | |
setUniform(const char *_name, const ACG::Vec2f &_value) (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | |
setUniform(const char *_name, const ACG::Vec3f &_value) (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | |
setUniform(const char *_name, const ACG::Vec4f &_value) (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | |
setUniform(const char *_name, const ACG::GLMatrixf &_value, bool _transposed=false) (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | |
setUniform(const char *_name, GLint *_values, int _count) (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | |
setUniform(const char *_name, GLfloat *_values, int _count) (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | |
setUniform(const char *_name, GLint _value) (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | |
setUniform(const char *_name, const ACG::Vec2i &_value) (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | |
setUniform(const char *_name, const ACG::Vec3i &_value) (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | |
setUniform(const char *_name, const ACG::Vec4i &_value) (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | |
setUniform(const char *_name, GLuint _value) (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | |
setUniform(const char *_name, const ACG::Vec2ui &_value) (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | |
setUniform(const char *_name, const ACG::Vec3ui &_value) (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | |
setUniform(const char *_name, const ACG::Vec4ui &_value) (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | |
setUniform(const char *_name, GLfloat _value) (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | |
setUniform(const char *_name, const ACG::Vec2f &_value) (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | |
setUniform(const char *_name, const ACG::Vec3f &_value) (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | |
setUniform(const char *_name, const ACG::Vec4f &_value) (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | |
setUniform(const char *_name, const ACG::GLMatrixf &_value, bool _transposed=false) (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | |
setUniform(const char *_name, GLint *_values, int _count) (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | |
setUniform(const char *_name, GLfloat *_values, int _count) (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | |
setUniformMat3(const char *_name, const ACG::GLMatrixf &_value, bool _transposed=false) (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | |
setUniformMat3(const char *_name, const ACG::GLMatrixf &_value, bool _transposed=false) (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | |
UniformList typedef (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | private |
UniformList typedef (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | private |
UniformListIt typedef (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | private |
UniformListIt typedef (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | private |
UniformPool() | ACG::SceneGraph::GLSL::UniformPool | |
UniformPool(const UniformPool &_pool) | ACG::SceneGraph::GLSL::UniformPool | |
UniformPool() | ACG::SceneGraph::GLSL::UniformPool | |
UniformPool(const UniformPool &_pool) | ACG::SceneGraph::GLSL::UniformPool | |
~UniformPool() (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | virtual |
~UniformPool() (defined in ACG::SceneGraph::GLSL::UniformPool) | ACG::SceneGraph::GLSL::UniformPool | virtual |