Developer Documentation
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This is the complete list of members for SkeletonTransform, including all inherited members.
determinant(Matrix4x4 &_m) | SkeletonTransform | static |
refPose_ (defined in SkeletonTransform) | SkeletonTransform | private |
rotateJoint(Skeleton::Joint *_joint, Skeleton::Pose *_pose, Matrix4x4 _rotation, bool _applyToWholeAnimation=true) | SkeletonTransform | |
scaleSkeleton(double _factor, Skeleton::Pose *_pose=0) | SkeletonTransform | |
skeleton_ (defined in SkeletonTransform) | SkeletonTransform | private |
SkeletonTransform(Skeleton &_skeleton) | SkeletonTransform | |
transformJoint(Skeleton::Joint *_joint, Matrix4x4 _matrix, bool _keepChildPositions=true) | SkeletonTransform | |
transformSkeleton(Matrix4x4 _transformation, Skeleton::Pose *_pose=0) | SkeletonTransform | |
translateJoint(Skeleton::Joint *_joint, ACG::Vec3d _translation, bool _keepChildPositions=true) | SkeletonTransform | |
translateSkeleton(ACG::Vec3d _translation, Skeleton::Pose *_pose=0) | SkeletonTransform | |
~SkeletonTransform() (defined in SkeletonTransform) | SkeletonTransform | inline |