AnimationT(std::string _name="") (defined in AnimationT< PointT >) | AnimationT< PointT > | inline |
clearPoseCache() (defined in AnimationT< PointT >) | AnimationT< PointT > | inlinevirtual |
copy() | FrameAnimationT< PointT > | virtual |
fps() (defined in AnimationT< PointT >) | AnimationT< PointT > | inline |
fps_ (defined in AnimationT< PointT >) | AnimationT< PointT > | protected |
FrameAnimationT(const PoseT< PointT > &_pose) | FrameAnimationT< PointT > | |
FrameAnimationT(Skeleton *_skeleton) | FrameAnimationT< PointT > | |
FrameAnimationT(Skeleton *_skeleton, unsigned int _iNumFrames) | FrameAnimationT< PointT > | |
FrameAnimationT(const FrameAnimationT< PointT > &_other) | FrameAnimationT< PointT > | |
frameCount() | FrameAnimationT< PointT > | inlinevirtual |
insertJointAt(unsigned int _index) | FrameAnimationT< PointT > | virtual |
name() (defined in AnimationT< PointT >) | AnimationT< PointT > | inline |
name_ (defined in AnimationT< PointT >) | AnimationT< PointT > | protected |
Point typedef (defined in FrameAnimationT< PointT >) | FrameAnimationT< PointT > | |
Pose typedef (defined in FrameAnimationT< PointT >) | FrameAnimationT< PointT > | |
pose(unsigned int _iFrame) | FrameAnimationT< PointT > | inlinevirtual |
poses_ | FrameAnimationT< PointT > | private |
removeJointAt(unsigned int _index) | FrameAnimationT< PointT > | virtual |
Scalar typedef (defined in FrameAnimationT< PointT >) | FrameAnimationT< PointT > | |
setFps(int _fps) (defined in AnimationT< PointT >) | AnimationT< PointT > | inline |
setFrameCount(unsigned int _frames) | FrameAnimationT< PointT > | |
setName(std::string _name) (defined in AnimationT< PointT >) | AnimationT< PointT > | inline |
Skeleton typedef (defined in FrameAnimationT< PointT >) | FrameAnimationT< PointT > | |
skeleton_ | FrameAnimationT< PointT > | private |
SkeletonT (defined in FrameAnimationT< PointT >) | FrameAnimationT< PointT > | friend |
updateFromGlobal(unsigned int _index) | FrameAnimationT< PointT > | virtual |
~AnimationT() (defined in AnimationT< PointT >) | AnimationT< PointT > | inlinevirtual |
~FrameAnimationT() | FrameAnimationT< PointT > | virtual |