1 #include <OpenMesh/Core/Utils/GenProg.hh>
9 void drawFaceNormal(
const MyMesh::Face& _f, GenProg::Bool2Type<true>) {
10 glNormal3fv(_f.normal());
14 void drawFaceNormal(
const MyMesh::Face& _f, GenProg::Bool2Type<false>){}
Kernel::Face Face
Face type.
Add normals to mesh item (vertices/faces)