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draw_normals.cc
1 #include <OpenMesh/Core/Utils/GenProg.hh>
2 
3 // draw a face normal if we have one
4 void drawFaceNormal(const MyMesh::Face& _f) {
5  drawFaceNormal(_f, GenProg::Bool2Type<OM_Check_Attrib(MyMesh::Face, Normal)>());
6 }
7 
8 // normal exists -> use it
9 void drawFaceNormal(const MyMesh::Face& _f, GenProg::Bool2Type<true>) {
10  glNormal3fv(_f.normal());
11 }
12 
13 // empty dummy (no normals)
14 void drawFaceNormal(const MyMesh::Face& _f, GenProg::Bool2Type<false>){}
Kernel::Face Face
Face type.
Definition: PolyMeshT.hh:133
Add normals to mesh item (vertices/faces)
Definition: Attributes.hh:87