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SceneGraphAnalysis.hh
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\*===========================================================================*/
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#ifndef SCENEGRAPHANALYSIS_HH
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#define SCENEGRAPHANALYSIS_HH
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#include <ACG/Config/ACGDefines.hh>
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#include <ACG/GL/GLState.hh>
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#include <
ACG/Scenegraph/SceneGraph.hh
>
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//== INCLUDES =================================================================
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//== NAMESPACES ===============================================================
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namespace
ACG
{
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namespace
SceneGraph {
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//== FORWARDDECLARATIONS ======================================================
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ACGDLLEXPORT
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void
analyzeSceneGraph
(
ACG::SceneGraph::BaseNode
* _root,
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unsigned
int
& _maxPasses,
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ACG::Vec3d
& _bbmin,
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ACG::Vec3d
& _bbmax);
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//=============================================================================
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}
// namespace SceneGraph
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}
// namespace ACG
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//=============================================================================
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#endif //SCENEGRAPHANALYSIS_HH
ACG
Namespace providing different geometric functions concerning angles.
Definition:
DBSCANT.cc:51
ACG::SceneGraph::BaseNode
Definition:
BaseNode.hh:135
OpenMesh::VectorT
Definition:
Vector11T.hh:83
ACG::SceneGraph::analyzeSceneGraph
void analyzeSceneGraph(ACG::SceneGraph::BaseNode *_root, unsigned int &_maxPasses, ACG::Vec3d &_bbmin, ACG::Vec3d &_bbmax)
Analyze the SceneGraph
Definition:
SceneGraphAnalysis.cc:62
SceneGraph.hh
ACG
Scenegraph
SceneGraphAnalysis.hh
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