Developer Documentation
VolumeMeshObject< MeshT > Member List

This is the complete list of members for VolumeMeshObject< MeshT >, including all inherited members.

addAdditionalNode(NodeT *_node, QString _pluginName, QString _nodeName, int _id=0)BaseObjectData
appendChild(BaseObject *child)BaseObject
baseNode()BaseObjectData
BaseObject(const BaseObject &_object)BaseObject
BaseObject(BaseObject *_parent=0)BaseObjectexplicit
BaseObjectData(const BaseObjectData &_object)BaseObjectData
BaseObjectData()BaseObjectData
boundingBox(ACG::Vec3d &_bbMin, typename ACG::Vec3d &_bbMax)VolumeMeshObject< MeshT >
boundingBoxNode()BaseObjectData
child(int row)BaseObject
childCount() constBaseObject
childExists(int _objectId)BaseObject
childExists(QString _name)BaseObject
cleanup()VolumeMeshObject< MeshT >virtual
clearAllComments()BaseObject
clearComment(const QString &key)BaseObject
clearObjectData(QString _dataName)BaseObject
ColorAttrib typedefVolumeMeshObject< MeshT >
colorAttrib_VolumeMeshObject< MeshT >private
colors() constVolumeMeshObject< MeshT >inline
colors()VolumeMeshObject< MeshT >inline
copy()VolumeMeshObject< MeshT >virtual
dataType(DataType _type) constBaseObject
dataType() constBaseObject
deleteData()BaseObject
deleteSubtree()BaseObject
dumpTree()BaseObject
enablePicking(bool _enable)VolumeMeshObject< MeshT >virtual
filename() constBaseObject
flag(QString _flag)BaseObject
flags()BaseObject
getAdditionalNode(NodeT *&_node, QString _pluginName, QString _nodeName, int _id=0)BaseObjectData
getAllComments() constBaseObject
getAllCommentsFlat() constBaseObject
getBoundingBox(ACG::Vec3d &bbmin, ACG::Vec3d &bbmax)BaseObjectData
getCommentByKey(const QString &key)BaseObject
getCommentByKey(const QString &key) constBaseObject
getGroupIds()BaseObject
getGroupNames()BaseObject
getLeafs()BaseObject
getObjectinfo()VolumeMeshObject< MeshT >virtual
getPerObjectDataMap()BaseObject
group() constBaseObject
hasAdditionalNode(QString _pluginName, QString _nodeName, int _id=0)BaseObjectData
hasCommentForKey(const QString &key) constBaseObject
hasComments() constBaseObject
hasNode(BaseNode *_node)BaseObjectDatavirtual
hasObjectData(QString _dataName)BaseObject
hide()BaseObjectDatavirtual
id() constBaseObject
init()VolumeMeshObject< MeshT >protectedvirtual
isGroup() constBaseObject
isInGroup(int _id) constBaseObject
isInGroup(QString _name) constBaseObject
last()BaseObject
level()BaseObject
manipPlaced()BaseObjectData
manipPlaced(bool _placed)BaseObjectData
manipulatorNode()BaseObjectData
materialNode()BaseObjectData
materialNode() constBaseObjectData
mesh()VolumeMeshObject< MeshT >
mesh() constVolumeMeshObject< MeshT >
mesh_VolumeMeshObject< MeshT >private
meshNode()VolumeMeshObject< MeshT >
meshNode_VolumeMeshObject< MeshT >private
name() constBaseObject
next()BaseObject
NOOBJECTBaseObjectstatic
NormalAttrib typedefVolumeMeshObject< MeshT >
normalAttrib_VolumeMeshObject< MeshT >private
normals() constVolumeMeshObject< MeshT >inline
normals()VolumeMeshObject< MeshT >inline
objectData(QString _dataName)BaseObject
objectPropertiesChanged(int _objectId)BaseObjectsignal
objectSelectionChanged(int _objectId)BaseObjectsignal
parent()BaseObject
parent() constBaseObject
path() constBaseObject
persistentId() constBaseObject
persistentId(int _id)BaseObject
picked(unsigned int _node_idx)VolumeMeshObject< MeshT >virtual
pickingEnabled()VolumeMeshObject< MeshT >virtual
primaryNode()VolumeMeshObject< MeshT >virtual
printObjectInfo()BaseObjectvirtual
refinePick(ACG::SceneGraph::PickTarget _pickTarget, const ACG::Vec3d _hitPoint, const ACG::Vec3d _start, const ACG::Vec3d _dir, const unsigned int _targetIdx)BaseObjectDatavirtual
removeAdditionalNode(NodeT *&_node, QString _pluginName, QString _nodeName, int _id=0)BaseObjectData
removeChild(BaseObject *_item)BaseObject
row() constBaseObject
setDataType(DataType _type)BaseObject
setFileName(const QString &_filename)BaseObject
setFlag(QString _flag, bool _set)BaseObject
setFromFileName(const QString &_filename)BaseObject
setName(QString _name)VolumeMeshObject< MeshT >virtual
setObjectData(QString _dataName, PerObjectData *_data)BaseObject
setObjectDrawMode(const ACG::SceneGraph::DrawModes::DrawMode &_mode, const bool &_force=false)BaseObjectData
setParent(BaseObject *_parent)BaseObject
setPath(const QString &_path)BaseObject
shaderNode()VolumeMeshObject< MeshT >virtual
shaderNode_VolumeMeshObject< MeshT >private
show()BaseObjectDatavirtual
source()BaseObject
source(bool _source)BaseObject
status() constVolumeMeshObject< MeshT >inline
status()VolumeMeshObject< MeshT >inline
StatusAttrib typedefVolumeMeshObject< MeshT >
statusAttrib_VolumeMeshObject< MeshT >private
stencilRefNode()BaseObjectData
target()BaseObject
target(bool _target)BaseObject
TexCoordAttrib typedefVolumeMeshObject< MeshT >
texcoordAttrib_VolumeMeshObject< MeshT >private
texcoords() constVolumeMeshObject< MeshT >inline
texcoords()VolumeMeshObject< MeshT >inline
textureNode()VolumeMeshObject< MeshT >
textureNode_VolumeMeshObject< MeshT >private
TypeHexahedralMeshPlugin (defined in VolumeMeshObject< MeshT >)VolumeMeshObject< MeshT >friend
TypePolyhedralMeshPlugin (defined in VolumeMeshObject< MeshT >)VolumeMeshObject< MeshT >friend
TypeTetrahedralMeshPlugin (defined in VolumeMeshObject< MeshT >)VolumeMeshObject< MeshT >friend
update(UpdateType _type=UPDATE_ALL)VolumeMeshObject< MeshT >protectedvirtual
updateColor()VolumeMeshObject< MeshT >protected
updateGeometry()VolumeMeshObject< MeshT >protected
updateSelection()VolumeMeshObject< MeshT >protected
updateTexture()VolumeMeshObject< MeshT >protected
updateTopology()VolumeMeshObject< MeshT >protected
visibilityChanged(int _objectId)BaseObjectsignal
visible() overrideBaseObjectDatavirtual
visible(bool _visible) overrideBaseObjectDatavirtual
visible_BaseObjectprotected
VolumeMeshObject(const VolumeMeshObject &_object)VolumeMeshObject< MeshT >
VolumeMeshObject(DataType _typeId)VolumeMeshObject< MeshT >explicit
~BaseObject() (defined in BaseObject)BaseObjectvirtual
~BaseObjectData()BaseObjectDatavirtual
~VolumeMeshObject()VolumeMeshObject< MeshT >virtual