Developer Documentation
ACG::SceneGraph::ManipulatorNode Member List

This is the complete list of members for ACG::SceneGraph::ManipulatorNode, including all inherited members.

ACG_CLASSNAME(ManipulatorNode)ACG::SceneGraph::ManipulatorNode
ACG::SceneGraph::TransformNode::ACG_CLASSNAME(TransformNode)ACG::SceneGraph::TransformNode
Active enum valueACG::SceneGraph::BaseNode
ALLPASSES enum value (defined in ACG::SceneGraph::BaseNode)ACG::SceneGraph::BaseNode
apply_transformation() (defined in ACG::SceneGraph::TransformNode)ACG::SceneGraph::TransformNodeinline
apply_transformation(bool _applyTransformation) (defined in ACG::SceneGraph::TransformNode)ACG::SceneGraph::TransformNodeinline
applyRenderObjectSettings(DrawModes::DrawModePrimitive _primitive, RenderObject *_obj) constACG::SceneGraph::BaseNode
availableDrawModes() constACG::SceneGraph::BaseNodeinlinevirtual
BaseNode(BaseNode *_parent=0, std::string _name="<unknown>")ACG::SceneGraph::BaseNode
BaseNode(BaseNode *_parent, BaseNode *_child, std::string _name="<unknown>")ACG::SceneGraph::BaseNode
boundingBox(Vec3d &, Vec3d &)ACG::SceneGraph::BaseNodeinlinevirtual
center() constACG::SceneGraph::TransformNodeinline
ChildIter typedefACG::SceneGraph::BaseNode
childrenBegin()ACG::SceneGraph::BaseNodeinline
childrenBegin() constACG::SceneGraph::BaseNodeinline
childrenEnd()ACG::SceneGraph::BaseNodeinline
childrenEnd() constACG::SceneGraph::BaseNodeinline
ChildrenFirst enum valueACG::SceneGraph::BaseNode
childrenRBegin()ACG::SceneGraph::BaseNodeinline
childrenRBegin() constACG::SceneGraph::BaseNodeinline
childrenREnd()ACG::SceneGraph::BaseNodeinline
childrenREnd() constACG::SceneGraph::BaseNodeinline
ChildRIter typedefACG::SceneGraph::BaseNode
className() const =0ACG::SceneGraph::BaseNodepure virtual
ConstChildIter typedefACG::SceneGraph::BaseNode
ConstChildRIter typedefACG::SceneGraph::BaseNode
cylinder_ (defined in ACG::SceneGraph::ManipulatorNode)ACG::SceneGraph::ManipulatorNodeprivate
cylinder_clicked_ (defined in ACG::SceneGraph::ManipulatorNode)ACG::SceneGraph::ManipulatorNodeprivate
cylinder_height_ (defined in ACG::SceneGraph::ManipulatorNode)ACG::SceneGraph::ManipulatorNodeprivate
cylinder_radius_ (defined in ACG::SceneGraph::ManipulatorNode)ACG::SceneGraph::ManipulatorNodeprivate
cylinder_slices_ (defined in ACG::SceneGraph::ManipulatorNode)ACG::SceneGraph::ManipulatorNodeprivate
cylinder_stacks_ (defined in ACG::SceneGraph::ManipulatorNode)ACG::SceneGraph::ManipulatorNodeprivate
delete_subtree()ACG::SceneGraph::BaseNode
direction() constACG::SceneGraph::ManipulatorNode
direction_ (defined in ACG::SceneGraph::ManipulatorNode)ACG::SceneGraph::ManipulatorNodeprivate
draw(GLState &_state, const DrawModes::DrawMode &_drawMode) overrideACG::SceneGraph::ManipulatorNodevirtual
draw_cylinder() constACG::SceneGraph::ManipulatorNodeinline
draw_cylinder_ (defined in ACG::SceneGraph::ManipulatorNode)ACG::SceneGraph::ManipulatorNodeprivate
drawMode() constACG::SceneGraph::BaseNodeinline
drawMode(DrawModes::DrawMode _drawMode)ACG::SceneGraph::BaseNodeinline
enablePicking(bool _enable)ACG::SceneGraph::BaseNodeinline
enter(GLState &_state, const DrawModes::DrawMode &_drawmode) overrideACG::SceneGraph::TransformNodevirtual
ACG::SceneGraph::BaseNode::enter(IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode)ACG::SceneGraph::BaseNodeinlinevirtual
enterPick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode)ACG::SceneGraph::BaseNodevirtual
find(BaseNode *_node)ACG::SceneGraph::BaseNodeinline
find(const std::string &_name)ACG::SceneGraph::BaseNodeinline
getRenderObjectModifier()ACG::SceneGraph::BaseNodeinline
getRenderObjects(IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat)ACG::SceneGraph::BaseNodeinlinevirtual
getRenderObjectUniformPool()ACG::SceneGraph::BaseNodeinline
hidden()ACG::SceneGraph::BaseNodeinline
hide()ACG::SceneGraph::BaseNodeinline
HideChildren enum valueACG::SceneGraph::BaseNode
HideNode enum valueACG::SceneGraph::BaseNode
HideSubtree enum valueACG::SceneGraph::BaseNode
hitSphere(GLState &_state, const Vec2i &_v2) (defined in ACG::SceneGraph::ManipulatorNode)ACG::SceneGraph::ManipulatorNodeprivate
id() constACG::SceneGraph::BaseNodeinline
imageDimensions_ (defined in ACG::SceneGraph::TransformNode)ACG::SceneGraph::TransformNode
inverse_matrix() constACG::SceneGraph::TransformNodeinline
inverse_rotation() constACG::SceneGraph::TransformNodeinline
inverse_scale() constACG::SceneGraph::TransformNodeinline
is2D() (defined in ACG::SceneGraph::TransformNode)ACG::SceneGraph::TransformNodeinline
is2DObject_ (defined in ACG::SceneGraph::TransformNode)ACG::SceneGraph::TransformNode
isDirty() constACG::SceneGraph::BaseNodeinline
isPerSkeletonObject() (defined in ACG::SceneGraph::TransformNode)ACG::SceneGraph::TransformNodeinline
isPerSkeletonObject_ (defined in ACG::SceneGraph::TransformNode)ACG::SceneGraph::TransformNode
leave(GLState &_state, const DrawModes::DrawMode &_drawmode) overrideACG::SceneGraph::TransformNodevirtual
ACG::SceneGraph::BaseNode::leave(IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode)ACG::SceneGraph::BaseNodeinlinevirtual
leavePick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode)ACG::SceneGraph::BaseNodevirtual
loadIdentity()ACG::SceneGraph::TransformNode
ManipulatorNode(BaseNode *_parent=0, const std::string &_name="<ManipulatorNode>")ACG::SceneGraph::ManipulatorNode
mapToCylinder(GLState &_state, const Vec2i &_v2, double &axis_hit) (defined in ACG::SceneGraph::ManipulatorNode)ACG::SceneGraph::ManipulatorNodeprivate
mapToSphere(GLState &_state, const Vec2i &_v2, Vec3d &_v3) (defined in ACG::SceneGraph::ManipulatorNode)ACG::SceneGraph::ManipulatorNodeprivate
matrix() constACG::SceneGraph::TransformNodeinline
mouseEvent(GLState &_state, QMouseEvent *_event) overrideACG::SceneGraph::ManipulatorNodevirtual
MultipassBitMask typedefACG::SceneGraph::BaseNode
multipassNode() constACG::SceneGraph::BaseNodeinline
multipassNodeActive(const unsigned int _i) constACG::SceneGraph::BaseNode
multipassNodeSetActive(const unsigned int _i, bool _active)ACG::SceneGraph::BaseNode
multipassStatus() constACG::SceneGraph::BaseNodeinline
multipassStatusActive(const unsigned int _i) constACG::SceneGraph::BaseNode
multipassStatusSetActive(const unsigned int _i, bool _active)ACG::SceneGraph::BaseNode
name() constACG::SceneGraph::BaseNodeinline
name(const std::string &_name)ACG::SceneGraph::BaseNodeinline
nChildren() constACG::SceneGraph::BaseNodeinline
NodeFirst enum valueACG::SceneGraph::BaseNode
NOPASS enum value (defined in ACG::SceneGraph::BaseNode)ACG::SceneGraph::BaseNode
offset_ (defined in ACG::SceneGraph::TransformNode)ACG::SceneGraph::TransformNode
oldPoint2D_ (defined in ACG::SceneGraph::ManipulatorNode)ACG::SceneGraph::ManipulatorNodeprivate
ortho2DMode(GLState &_state) (defined in ACG::SceneGraph::TransformNode)ACG::SceneGraph::TransformNode
parent()ACG::SceneGraph::BaseNodeinline
parent() constACG::SceneGraph::BaseNodeinline
PASS_1 enum value (defined in ACG::SceneGraph::BaseNode)ACG::SceneGraph::BaseNode
PASS_2 enum value (defined in ACG::SceneGraph::BaseNode)ACG::SceneGraph::BaseNode
PASS_3 enum value (defined in ACG::SceneGraph::BaseNode)ACG::SceneGraph::BaseNode
PASS_4 enum value (defined in ACG::SceneGraph::BaseNode)ACG::SceneGraph::BaseNode
PASS_5 enum value (defined in ACG::SceneGraph::BaseNode)ACG::SceneGraph::BaseNode
PASS_6 enum value (defined in ACG::SceneGraph::BaseNode)ACG::SceneGraph::BaseNode
PASS_7 enum value (defined in ACG::SceneGraph::BaseNode)ACG::SceneGraph::BaseNode
PASS_8 enum value (defined in ACG::SceneGraph::BaseNode)ACG::SceneGraph::BaseNode
PASSES enum nameACG::SceneGraph::BaseNode
perSkeletonMode(GLState &_state) (defined in ACG::SceneGraph::TransformNode)ACG::SceneGraph::TransformNode
perSkeletonModelView_ (defined in ACG::SceneGraph::TransformNode)ACG::SceneGraph::TransformNode
pick(GLState &_state, PickTarget _target) overrideACG::SceneGraph::ManipulatorNodevirtual
pickingEnabled()ACG::SceneGraph::BaseNodeinline
push_back(BaseNode *_node)ACG::SceneGraph::BaseNodeinline
remove(ChildIter _pos)ACG::SceneGraph::BaseNodeinline
reset_touched()ACG::SceneGraph::ManipulatorNodeinline
rotate(double _angle, const Vec3d &_axis)ACG::SceneGraph::TransformNode
rotation(Vec3d &_axis, double &_angle) constACG::SceneGraph::TransformNodeinline
rotation() constACG::SceneGraph::TransformNodeinline
scale(double _s)ACG::SceneGraph::TransformNodeinline
scale(const Vec3d &_s)ACG::SceneGraph::TransformNode
scale(const GLMatrixd &_m)ACG::SceneGraph::TransformNode
scale() constACG::SceneGraph::TransformNodeinline
scale2D(double _scale) (defined in ACG::SceneGraph::TransformNode)ACG::SceneGraph::TransformNodeinline
scaleFactor2D_ (defined in ACG::SceneGraph::TransformNode)ACG::SceneGraph::TransformNode
SecondPass enum valueACG::SceneGraph::BaseNode
set2D(bool _2d) (defined in ACG::SceneGraph::TransformNode)ACG::SceneGraph::TransformNodeinline
set_center(const Vec3d &_c)ACG::SceneGraph::TransformNodeinline
set_direction(Vec3d &_v)ACG::SceneGraph::ManipulatorNode
set_draw_cylinder(bool _b)ACG::SceneGraph::ManipulatorNodeinline
set_parent(BaseNode *_parent)ACG::SceneGraph::BaseNode
set_size(double _size)ACG::SceneGraph::ManipulatorNodeinline
set_status(StatusMode _s)ACG::SceneGraph::BaseNodeinline
setDirty(bool _dirty=true)ACG::SceneGraph::BaseNodeinline
setIdentity() overrideACG::SceneGraph::ManipulatorNodevirtual
setImageDimensions(ACG::Vec2i _dim) (defined in ACG::SceneGraph::TransformNode)ACG::SceneGraph::TransformNodeinline
setMultipassNode(const MultipassBitMask _passNode)ACG::SceneGraph::BaseNodeinline
setMultipassStatus(const MultipassBitMask _passStatus)ACG::SceneGraph::BaseNodeinline
setPerSkeletonModelView(GLMatrixd _is) (defined in ACG::SceneGraph::TransformNode)ACG::SceneGraph::TransformNodeinline
setPerSkeletonObject(bool _is) (defined in ACG::SceneGraph::TransformNode)ACG::SceneGraph::TransformNodeinline
setRenderObjectModifier(RenderObjectModifier *_modifier)ACG::SceneGraph::BaseNodeinline
setRenderObjectShaders(const std::string &_vertexShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON)ACG::SceneGraph::BaseNode
setRenderObjectShaders(const std::string &_vertexShaderFile, const std::string &_tessControlShaderFile, const std::string &_tessEvalShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON)ACG::SceneGraph::BaseNode
setRenderObjectTexture(int _samplerSlot, GLuint _texId, GLenum _texType=GL_TEXTURE_2D)ACG::SceneGraph::BaseNode
setRenderObjectUniformPool(const GLSL::UniformPool *_pool)ACG::SceneGraph::BaseNodeinline
setRotation(const Quaterniond &rotation)ACG::SceneGraph::TransformNode
setTranslation(const Vec3d &_v)ACG::SceneGraph::TransformNode
setTraverseMode(unsigned int _mode)ACG::SceneGraph::BaseNodeinline
setup_cylinder_system(GLState &_state) (defined in ACG::SceneGraph::ManipulatorNode)ACG::SceneGraph::ManipulatorNodeprivate
setup_sphere_system(GLState &_state) (defined in ACG::SceneGraph::ManipulatorNode)ACG::SceneGraph::ManipulatorNodeprivate
show()ACG::SceneGraph::BaseNodeinline
size() constACG::SceneGraph::ManipulatorNodeinline
sphere_clicked_ (defined in ACG::SceneGraph::ManipulatorNode)ACG::SceneGraph::ManipulatorNodeprivate
status() constACG::SceneGraph::BaseNodeinline
StatusMode enum nameACG::SceneGraph::BaseNode
touched()ACG::SceneGraph::ManipulatorNodeinline
touched_ACG::SceneGraph::ManipulatorNodeprivate
TransformNode(BaseNode *_parent=0, const std::string &_name="<TransformNode>")ACG::SceneGraph::TransformNode
translate(double _s)ACG::SceneGraph::ManipulatorNodeinline
ACG::SceneGraph::TransformNode::translate(const Vec3d &_v)ACG::SceneGraph::TransformNode
translation() constACG::SceneGraph::TransformNodeinline
traverseMode() constACG::SceneGraph::BaseNodeinline
TraverseMode enum nameACG::SceneGraph::BaseNode
update2DOffset(ACG::Vec2d _offset) (defined in ACG::SceneGraph::TransformNode)ACG::SceneGraph::TransformNodeinline
visible()ACG::SceneGraph::BaseNodeinline
~BaseNode()ACG::SceneGraph::BaseNodevirtual
~ManipulatorNode()ACG::SceneGraph::ManipulatorNode
~TransformNode()ACG::SceneGraph::TransformNodeinlinevirtual