ACG_CLASSNAME(BSplineSurfaceNodeT) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | |
Active enum value | ACG::SceneGraph::BaseNode | |
adaptive_sampling(bool _adaptive) (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | inline |
adaptive_sampling_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private |
ALLPASSES enum value (defined in ACG::SceneGraph::BaseNode) | ACG::SceneGraph::BaseNode | |
applyRenderObjectSettings(DrawModes::DrawModePrimitive _primitive, RenderObject *_obj) const | ACG::SceneGraph::BaseNode | |
arb_texture_idx_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private |
arb_texture_image_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private |
arb_texture_repeat_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private |
arb_texture_repeat_u_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private |
arb_texture_repeat_v_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private |
arb_texture_used_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private |
availableDrawModes() const override | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | virtual |
BaseNode(BaseNode *_parent=0, std::string _name="<unknown>") | ACG::SceneGraph::BaseNode | |
BaseNode(BaseNode *_parent, BaseNode *_child, std::string _name="<unknown>") | ACG::SceneGraph::BaseNode | |
boundingBox(Vec3d &_bbMin, Vec3d &_bbMax) override | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | virtual |
bspline_draw_mode_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private |
bspline_selection_draw_mode_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private |
BSplineDrawMode enum name (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | |
BSplineSelectionDrawMode enum name (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | |
bsplineSurface() (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | inline |
bsplineSurface_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private |
BSplineSurfaceNodeT(BSplineSurfaceType &_bss, BaseNode *_parent=0, std::string _name="<BSplineSurfaceNode>") | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | inline |
BSplineSurfaceNodeT(const BSplineSurfaceNodeT &_rhs) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private |
ChildIter typedef | ACG::SceneGraph::BaseNode | |
childrenBegin() | ACG::SceneGraph::BaseNode | inline |
childrenBegin() const | ACG::SceneGraph::BaseNode | inline |
childrenEnd() | ACG::SceneGraph::BaseNode | inline |
childrenEnd() const | ACG::SceneGraph::BaseNode | inline |
ChildrenFirst enum value | ACG::SceneGraph::BaseNode | |
childrenRBegin() | ACG::SceneGraph::BaseNode | inline |
childrenRBegin() const | ACG::SceneGraph::BaseNode | inline |
childrenREnd() | ACG::SceneGraph::BaseNode | inline |
childrenREnd() const | ACG::SceneGraph::BaseNode | inline |
ChildRIter typedef | ACG::SceneGraph::BaseNode | |
className() const =0 | ACG::SceneGraph::BaseNode | pure virtual |
ConstChildIter typedef | ACG::SceneGraph::BaseNode | |
ConstChildRIter typedef | ACG::SceneGraph::BaseNode | |
controlnet_color_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private |
controlnet_highlight_color_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private |
controlNetDecl_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private |
controlNetLineIBO_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private |
controlNetLineIndices_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private |
controlNetSelIBO_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private |
controlNetSelIndices_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private |
controlNetVBO_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private |
CONTROLPOINT enum value (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | |
controlPointSelectionTexture_valid_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private |
controlPointTex_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private |
cp_selection_texture_idx_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private |
cp_selection_texture_image_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private |
cp_selection_texture_res_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private |
cpSelectionTextureValid(bool _valid) (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | inline |
create_cp_selection_texture(GLState &_state) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private |
create_knot_selection_texture(GLState &_state) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private |
cylinder_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private |
delete_subtree() | ACG::SceneGraph::BaseNode | |
draw(GLState &_state, const DrawModes::DrawMode &_drawMode) override | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | virtual |
draw_cylinder(const Point &_p0, const Point &_axis, double _r, GLState &_state) (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private |
draw_sphere(const Point &_p0, double _r, GLState &_state, GLSphere *_sphere) (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private |
draw_textured_nurbs(GLState &_state) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private |
drawControlNet(GLState &_state) (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private |
drawFancyControlNet(GLState &_state) (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private |
drawMode() const | ACG::SceneGraph::BaseNode | inline |
drawMode(DrawModes::DrawMode _drawMode) | ACG::SceneGraph::BaseNode | inline |
drawSurface(GLState &_state, bool _fill=true) (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private |
drawTexturedSurface(GLState &_state, GLuint _texture_idx) (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private |
enablePicking(bool _enable) | ACG::SceneGraph::BaseNode | inline |
enter(GLState &, const DrawModes::DrawMode &) | ACG::SceneGraph::BaseNode | inlinevirtual |
enter(IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::BaseNode | inlinevirtual |
enterPick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::BaseNode | virtual |
FANCY enum value (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | |
fancySphere_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private |
find(BaseNode *_node) | ACG::SceneGraph::BaseNode | inline |
find(const std::string &_name) | ACG::SceneGraph::BaseNode | inline |
generateHighlightColor(ACG::Vec4f _color) (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private |
get_repeat_arb_texture() (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | inline |
get_selection_draw_mode() const (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | inline |
getRenderObjectModifier() | ACG::SceneGraph::BaseNode | inline |
getRenderObjects(IRenderer *_renderer, GLState &_state, const DrawModes::DrawMode &_drawMode, const Material *_mat) override | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | virtual |
getRenderObjectUniformPool() | ACG::SceneGraph::BaseNode | inline |
hidden() | ACG::SceneGraph::BaseNode | inline |
hide() | ACG::SceneGraph::BaseNode | inline |
HideChildren enum value | ACG::SceneGraph::BaseNode | |
HideNode enum value | ACG::SceneGraph::BaseNode | |
HideSubtree enum value | ACG::SceneGraph::BaseNode | |
id() const | ACG::SceneGraph::BaseNode | inline |
invalidateControlNetMesh_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private |
invalidateControlNetMeshSel_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private |
invalidateSurfaceMesh_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private |
isDirty() const | ACG::SceneGraph::BaseNode | inline |
knot_selection_texture_idx_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private |
knot_selection_texture_image_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private |
knot_selection_texture_res_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private |
knotSelectionTextureValid(bool _valid) (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | inline |
knotTexBufferU_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private |
knotTexBufferV_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private |
KNOTVECTOR enum value (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | |
knotVectorSelectionTexture_valid_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private |
leave(GLState &, const DrawModes::DrawMode &) | ACG::SceneGraph::BaseNode | inlinevirtual |
leave(IRenderer *, GLState &_state, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::BaseNode | inlinevirtual |
leavePick(GLState &_state, PickTarget _target, const DrawModes::DrawMode &_drawMode) | ACG::SceneGraph::BaseNode | virtual |
mouseEvent(GLState &, QMouseEvent *) | ACG::SceneGraph::BaseNode | inlinevirtual |
MultipassBitMask typedef | ACG::SceneGraph::BaseNode | |
multipassNode() const | ACG::SceneGraph::BaseNode | inline |
multipassNodeActive(const unsigned int _i) const | ACG::SceneGraph::BaseNode | |
multipassNodeSetActive(const unsigned int _i, bool _active) | ACG::SceneGraph::BaseNode | |
multipassStatus() const | ACG::SceneGraph::BaseNode | inline |
multipassStatusActive(const unsigned int _i) const | ACG::SceneGraph::BaseNode | |
multipassStatusSetActive(const unsigned int _i, bool _active) | ACG::SceneGraph::BaseNode | |
name() const | ACG::SceneGraph::BaseNode | inline |
name(const std::string &_name) | ACG::SceneGraph::BaseNode | inline |
nChildren() const | ACG::SceneGraph::BaseNode | inline |
NodeFirst enum value | ACG::SceneGraph::BaseNode | |
NONE enum value (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | |
NOPASS enum value (defined in ACG::SceneGraph::BaseNode) | ACG::SceneGraph::BaseNode | |
NORMAL enum value (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | |
operator=(const BSplineSurfaceNodeT &_rhs) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private |
parent() | ACG::SceneGraph::BaseNode | inline |
parent() const | ACG::SceneGraph::BaseNode | inline |
PASS_1 enum value (defined in ACG::SceneGraph::BaseNode) | ACG::SceneGraph::BaseNode | |
PASS_2 enum value (defined in ACG::SceneGraph::BaseNode) | ACG::SceneGraph::BaseNode | |
PASS_3 enum value (defined in ACG::SceneGraph::BaseNode) | ACG::SceneGraph::BaseNode | |
PASS_4 enum value (defined in ACG::SceneGraph::BaseNode) | ACG::SceneGraph::BaseNode | |
PASS_5 enum value (defined in ACG::SceneGraph::BaseNode) | ACG::SceneGraph::BaseNode | |
PASS_6 enum value (defined in ACG::SceneGraph::BaseNode) | ACG::SceneGraph::BaseNode | |
PASS_7 enum value (defined in ACG::SceneGraph::BaseNode) | ACG::SceneGraph::BaseNode | |
PASS_8 enum value (defined in ACG::SceneGraph::BaseNode) | ACG::SceneGraph::BaseNode | |
PASSES enum name | ACG::SceneGraph::BaseNode | |
pick(GLState &_state, PickTarget _target) override | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | virtual |
pick_create_texture(GLState &_state) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private |
pick_draw_textured_nurbs(GLState &_state) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private |
pick_init_texturing() | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private |
pick_radius_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private |
pick_spline(GLState &_state) (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private |
pick_surface(GLState &_state, unsigned int _offset) (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private |
pick_texture_baseidx_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private |
pick_texture_idx_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private |
pick_texture_image_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private |
pick_texture_res() | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | inline |
pick_texture_res_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private |
pick_vertices(GLState &_state) (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private |
pickingEnabled() | ACG::SceneGraph::BaseNode | inline |
Point typedef (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | |
push_back(BaseNode *_node) | ACG::SceneGraph::BaseNode | inline |
remove(ChildIter _pos) | ACG::SceneGraph::BaseNode | inline |
render(GLState &_state, bool _fill) (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private |
render_bspline_surface(bool _render) (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | inline |
render_bspline_surface() (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | inline |
render_bspline_surface_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private |
render_control_net(bool _render) (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | inline |
render_control_net() (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | inline |
render_control_net_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private |
resolution_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private |
SecondPass enum value | ACG::SceneGraph::BaseNode | |
selection_init_texturing(GLuint &_texture_idx) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private |
set_arb_texture(const QImage &_texture, bool _repeat=false, float _u_repeat=1.0f, float _v_repeat=1.0f) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | |
set_arb_texture(const GLuint _texture) (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | inline |
set_bspline_draw_mode(BSplineDrawMode _mode) (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | inline |
set_parent(BaseNode *_parent) | ACG::SceneGraph::BaseNode | |
set_pick_radius(double _pr) (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | inline |
set_rendering_resolution(int _res) (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | inline |
set_repeat_arb_texture(bool _repeat=true, float _urep=5.0f, float _vrep=5.0f) (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | inline |
set_selection_draw_mode(BSplineSelectionDrawMode _mode) (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | inline |
set_status(StatusMode _s) | ACG::SceneGraph::BaseNode | inline |
setDirty(bool _dirty=true) | ACG::SceneGraph::BaseNode | inline |
setMultipassNode(const MultipassBitMask _passNode) | ACG::SceneGraph::BaseNode | inline |
setMultipassStatus(const MultipassBitMask _passStatus) | ACG::SceneGraph::BaseNode | inline |
setRenderObjectModifier(RenderObjectModifier *_modifier) | ACG::SceneGraph::BaseNode | inline |
setRenderObjectShaders(const std::string &_vertexShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON) | ACG::SceneGraph::BaseNode | |
setRenderObjectShaders(const std::string &_vertexShaderFile, const std::string &_tessControlShaderFile, const std::string &_tessEvalShaderFile, const std::string &_geometryShaderFile, const std::string &_fragmentShaderFile, bool _relativePaths=true, DrawModes::DrawModePrimitive _primitiveType=DrawModes::PRIMITIVE_POLYGON) | ACG::SceneGraph::BaseNode | |
setRenderObjectTexture(int _samplerSlot, GLuint _texId, GLenum _texType=GL_TEXTURE_2D) | ACG::SceneGraph::BaseNode | |
setRenderObjectUniformPool(const GLSL::UniformPool *_pool) | ACG::SceneGraph::BaseNode | inline |
setTraverseMode(unsigned int _mode) | ACG::SceneGraph::BaseNode | inline |
show() | ACG::SceneGraph::BaseNode | inline |
sphere_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private |
status() const | ACG::SceneGraph::BaseNode | inline |
StatusMode enum name | ACG::SceneGraph::BaseNode | |
surface_color_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private |
surface_highlight_color_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private |
surfaceDecl_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private |
surfaceIBO_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private |
surfaceIndexCount_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private |
surfaceVBO_ (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private |
TraverseMode enum name | ACG::SceneGraph::BaseNode | |
traverseMode() const | ACG::SceneGraph::BaseNode | inline |
updateControlNetMesh() | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private |
updateControlNetMeshSel() | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private |
updateControlPointSelectionTexture(GLState &_state) (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private |
updateGeometry() | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | |
updateKnotVectorSelectionTexture(GLState &_state) (defined in ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType >) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private |
updateSurfaceMesh(int _vertexCountU=50, int _vertexCountV=50) | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private |
updateTexBuffers() | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | private |
visible() | ACG::SceneGraph::BaseNode | inline |
~BaseNode() | ACG::SceneGraph::BaseNode | virtual |
~BSplineSurfaceNodeT() | ACG::SceneGraph::BSplineSurfaceNodeT< BSplineSurfaceType > | inline |