Real-Time Graphics
Semester: |
WS 2020 |
Type: |
Lecture |
Lecturer: |
|
Credits: |
ECTS 6 (V3/Ü2) |
Contact: |
rtg@cs.rwth-aachen.de |
Note: This page is for a course from a previous semester.
Find a list of current courses on the Teaching page.
Find a list of current courses on the Teaching page.
Type |
Date |
Room |
---|---|---|
Lecture | Fr, 10:30-13:00, starting October 30 | Zoom |
Tutorial | Wed, 10:30-12:00, starting November 4 | Zoom |
Contact
For all questions, feedback and problems regarding the lecture, exercises or exam please use solely the following email address: rtg@cs.rwth-aachen.de
Contents
The lecture covers the following topics:
- Interactive application software architecture
- Real-time physics
- Particle systems
- Deformable objects (e.g. cloth simulation)
- Rigid bodies and collision detection
- Introduction to OpenGL
- Rendering paradigms
- Material rendering
- Shadows
- Transparency
- Post-processing
- Skeletal/Character animation
Organizational
- Weekly exercises (mandatory practical, optional theoretical)
- Practical part in C++ and OpenGL 3.3+
- 120 minutes exam
- Exam admittance requires 50% of practical exercise points
- Small exam bonus for 75% of practical exercise points
Image Sources
(from top to bottom and left to right; if not stated otherwise source access was on August 28, 2017)
- http://madebyevan.com/webgl-water
- http://www.iamnop.com/particles/
- http://monerda.wordpress.com/2013/11/13/red-silk
- Irving, Schroeder, Fedkiw - Volume Conserving Finite Element Simulations of Deformable Models
- http://blendernation.com
- http://worldoffries.wordpress.com/2015/02/19/simple-alternative-to-clustered-shading-for-thousands-of-lights/
- Assassin’s Creed IV: Black Flag
- “Crafting a Next-Gen Material Pipeline for The Order: 1886”
- Call of Duty: Black Ops III
- Michal Drobot - Lighting Killzone Shadow Fall
- Assassin’s Creed IV: Black Flag
- Hellblade: Senua’s Sacrifice
- http://openflipper.org/plugins/skeletal