Interactive Realtime Graphics
Semester: |
WS 2013 |
Type: |
Seminar |
Lecturer: |
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Credits: |
ECTS 4 |
Find a list of current courses on the Teaching page.
Many research areas (visualization, physical simulation, geometric modelling) or industrial productions (games, movies) require highly interactive graphical systems. In order to make application interactive one has to carefully design the underlying data structures, invent efficient algorithms to reduce the geometric complexity of 3D models, develop fast and accurate algorithms to compute the complex movements of rigid and/or deformable objects and supply highly parallel software solutions implemented on modern GPUs. Hence, the topics covered in this seminar are among the most inter-disciplinary research fields in Computer Science.
The conferences with the strongest impact on the graphics world are SIGGRAPH, SIGGRAPH Asia, and Eurographics. In this seminar we will discuss results presented recently at those conferences with a focus on the most interesting and innovative ideas. Participating students have the chance to get familiar with state-of-the-art solutions to problems in interactive Computer Graphics, Geometry Processing, Modeling, and Visualization and will gain interesting insights into the involved techniques.
Material
- Ethical Guidelines for the Authoring of Academic Work (Read!)
- Declaration of Compliance (Sign and hand in with your report!)
- Latex Template for Reports
- Latex Template for Slides
- Latex Template for Slides, new style
- PowerPoint Template for Slides
Topics
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Approximate Convex Decompositions
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Subdivision Surface Evaluation
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Adaptive Subdivision Surface Evaluation
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Interactive High-Quality Curve Rendering
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GPU-accelerated path rendering
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Real-time Triangle Mesh Rendering
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Fast Simulation of Ice Melting
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Fast Solid Simulation
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Fast Nearest-Neighbor Lookups
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Scalable Ambient Obscurance
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Interactive Mesh Modeling
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Interactive Local Surface Parameterization
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Fast Geodesic Distances
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Image Completion
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Image Retargeting
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GPU Font and Curve Rendering
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Precomputed Lighting
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Diffusion Curves
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Point-Based Rendering
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Interactive Object Reconstruction
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Stylized Hatch Rendering
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Voxel-Based Rendering