Game Development
Semester: |
SS 2013 |
Type: |
Practical |
Lecturer: |
|
Credits: |
|
Links: |
Campus , Results |
Contact: |
sibbing@informatik.rwth-aachen.de |
Find a list of current courses on the Teaching page.
Type |
Date |
Room |
---|---|---|
Pre-Meeting | 19.03.2013 | 6317 |
Kick-off Meeting | 10.04.2013 | |
Final Presentation | 07.08.2013 | |
Final Release | 26.07.2013 |
Environment mapping and motion capturing are two modern techniques used in many computer games. For example, in car racing/simulation game, environment mapping is used to create realistic reflection on surfaces. While motion capturing can create character animations or be used as the game controller. However, limited by available hardware resources, we can not create arbitrary scene contents or animations as we want.
In this course, you have the chance to develop exciting computer games using contents created by the state-of-the-arts capturing devices.
The goal of this course is to learn how to use the devices to capture data and how to use the data in a computer graphical application harmonically, such as a cool car simulation or an interesting Jump'n'Run game.
The participants have to work in small groups. Each group will propose its favorite game topic, select one/more capturing device(s) to create contents, and develop the game during the semester.
The capturing devices that can be used are:
Requirements:
- Good C++ programming experience
- Preferable: knowledge of OpenGL, Qt, Linux