clear() | ACG::Matrix4x4T< Scalar > | inline |
data() const (defined in ACG::Matrix4x4T< Scalar >) | ACG::Matrix4x4T< Scalar > | inline |
determinant() const (defined in ACG::Matrix4x4T< Scalar >) | ACG::Matrix4x4T< Scalar > | inline |
get_raw_data() const | ACG::Matrix4x4T< Scalar > | inline |
identity() | ACG::Matrix4x4T< Scalar > | inline |
invert() | ACG::Matrix4x4T< Scalar > | |
is_identity() const | ACG::Matrix4x4T< Scalar > | inline |
leftMult(const Matrix4x4T< Scalar > &_rhs) | ACG::Matrix4x4T< Scalar > | |
mat_ (defined in ACG::Matrix4x4T< Scalar >) | ACG::Matrix4x4T< Scalar > | protected |
Matrix4x4T() | ACG::Matrix4x4T< Scalar > | inline |
Matrix4x4T(const Matrix4x4T< OtherScalar > _rhs) | ACG::Matrix4x4T< Scalar > | inline |
Matrix4x4T(const Scalar _array[16]) | ACG::Matrix4x4T< Scalar > | inline |
operator!=(const Matrix4x4T< Scalar > &_rhs) const | ACG::Matrix4x4T< Scalar > | inline |
operator()(unsigned int row, unsigned int col) | ACG::Matrix4x4T< Scalar > | inline |
operator()(unsigned int row, unsigned int col) const | ACG::Matrix4x4T< Scalar > | inline |
operator*(const Matrix4x4T< Scalar > &inst) const | ACG::Matrix4x4T< Scalar > | |
operator*(const Scalar &scalar) | ACG::Matrix4x4T< Scalar > | |
operator*(const VectorT< T, 4 > &_v) const | ACG::Matrix4x4T< Scalar > | inline |
operator*=(const Matrix4x4T< Scalar > &_rhs) | ACG::Matrix4x4T< Scalar > | |
operator+(const Matrix4x4T< Scalar > &_rhs) const | ACG::Matrix4x4T< Scalar > | inline |
operator+=(const Matrix4x4T< Scalar > &_rhs) | ACG::Matrix4x4T< Scalar > | inline |
operator-(const Matrix4x4T< Scalar > &_rhs) const | ACG::Matrix4x4T< Scalar > | inline |
operator-=(const Matrix4x4T< Scalar > &_rhs) | ACG::Matrix4x4T< Scalar > | inline |
operator=(const Matrix4x4T< otherScalar > &_rhs) | ACG::Matrix4x4T< Scalar > | inline |
operator==(const Matrix4x4T< Scalar > &_rhs) const | ACG::Matrix4x4T< Scalar > | inline |
raw() const (defined in ACG::Matrix4x4T< Scalar >) | ACG::Matrix4x4T< Scalar > | inline |
transform_point(const VectorT< T, 3 > &_v) const | ACG::Matrix4x4T< Scalar > | inline |
transform_vector(const VectorT< T, 3 > &_v) const | ACG::Matrix4x4T< Scalar > | inline |
transpose() | ACG::Matrix4x4T< Scalar > | inline |
~Matrix4x4T() | ACG::Matrix4x4T< Scalar > | inline |