begin() const | IsoEx::Grid< Vec3 > | inline |
CubeIdx typedef | IsoEx::RegularGrid< Vec3 > | |
directed_distance(const Vec3 &_p0, const Vec3 &_p1, Vec3 &_point, Vec3 &_normal, real &_distance) const =0 | IsoEx::Grid< Vec3 > | pure virtual |
dx() const (defined in IsoEx::RegularGrid< Vec3 >) | IsoEx::RegularGrid< Vec3 > | inline |
dx_ (defined in IsoEx::RegularGrid< Vec3 >) | IsoEx::RegularGrid< Vec3 > | protected |
dy() const (defined in IsoEx::RegularGrid< Vec3 >) | IsoEx::RegularGrid< Vec3 > | inline |
dy_ (defined in IsoEx::RegularGrid< Vec3 >) | IsoEx::RegularGrid< Vec3 > | protected |
dz() const (defined in IsoEx::RegularGrid< Vec3 >) | IsoEx::RegularGrid< Vec3 > | inline |
dz_ (defined in IsoEx::RegularGrid< Vec3 >) | IsoEx::RegularGrid< Vec3 > | protected |
end() const | IsoEx::Grid< Vec3 > | inline |
Grid() | IsoEx::Grid< Vec3 > | inline |
initialize(const Vec3 &_origin, const Vec3 &_x_axis, const Vec3 &_y_axis, const Vec3 &_z_axis, unsigned int _x_res, unsigned int _y_res, unsigned int _z_res) | IsoEx::RegularGrid< Vec3 > | |
is_inside(PointIdx _pidx) const =0 | IsoEx::Grid< Vec3 > | pure virtual |
Matrix typedef (defined in IsoEx::RegularGrid< Vec3 >) | IsoEx::RegularGrid< Vec3 > | |
n_cubes() const | IsoEx::RegularGrid< Vec3 > | inlinevirtual |
n_cubes_ (defined in IsoEx::RegularGrid< Vec3 >) | IsoEx::RegularGrid< Vec3 > | protected |
n_points() const | IsoEx::RegularGrid< Vec3 > | inlinevirtual |
n_points_ (defined in IsoEx::RegularGrid< Vec3 >) | IsoEx::RegularGrid< Vec3 > | protected |
nearest_point(const Vec3 &_p) | IsoEx::RegularGrid< Vec3 > | |
offsets_ (defined in IsoEx::RegularGrid< Vec3 >) | IsoEx::RegularGrid< Vec3 > | protected |
origin() const (defined in IsoEx::RegularGrid< Vec3 >) | IsoEx::RegularGrid< Vec3 > | inline |
origin_ (defined in IsoEx::RegularGrid< Vec3 >) | IsoEx::RegularGrid< Vec3 > | protected |
outer_surface() | IsoEx::RegularGrid< Vec3 > | inlinevirtual |
point(PointIdx _idx) const | IsoEx::RegularGrid< Vec3 > | |
point(int x, int y, int z) const | IsoEx::RegularGrid< Vec3 > | |
Grid< Vec3 >::point(PointIdx _idx) const =0 | IsoEx::Grid< Vec3 > | pure virtual |
point_idx(CubeIdx _idx, unsigned char _corner) const | IsoEx::RegularGrid< Vec3 > | |
Grid< Vec3 >::point_idx(CubeIdx _idx, unsigned char _corner) const =0 | IsoEx::Grid< Vec3 > | pure virtual |
PointIdx typedef | IsoEx::RegularGrid< Vec3 > | |
ray_intersect_local(const Vec3 &_o, const Vec3 &_d, Vec3 &_entry, Vec3 &_exit) | IsoEx::RegularGrid< Vec3 > | |
real typedef (defined in IsoEx::RegularGrid< Vec3 >) | IsoEx::RegularGrid< Vec3 > | |
RegularGrid(const Vec3 &_origin=Vec3(0, 0, 0), const Vec3 &_x_axis=Vec3(1, 0, 0), const Vec3 &_y_axis=Vec3(0, 1, 0), const Vec3 &_z_axis=Vec3(0, 0, 1), unsigned int _x_res=1, unsigned int _y_res=1, unsigned int _z_res=1) | IsoEx::RegularGrid< Vec3 > | inline |
scalar_distance(PointIdx _pidx) const =0 | IsoEx::Grid< Vec3 > | pure virtual |
to_local(const Vec3 &_pw) | IsoEx::RegularGrid< Vec3 > | |
to_local_ (defined in IsoEx::RegularGrid< Vec3 >) | IsoEx::RegularGrid< Vec3 > | protected |
to_world(const Vec3 &_pl) | IsoEx::RegularGrid< Vec3 > | |
to_world_ (defined in IsoEx::RegularGrid< Vec3 >) | IsoEx::RegularGrid< Vec3 > | protected |
Vec3 typedef (defined in IsoEx::Grid< Vec3 >) | IsoEx::Grid< Vec3 > | |
volume() | IsoEx::RegularGrid< Vec3 > | inline |
x_axis() const (defined in IsoEx::RegularGrid< Vec3 >) | IsoEx::RegularGrid< Vec3 > | inline |
x_axis_ (defined in IsoEx::RegularGrid< Vec3 >) | IsoEx::RegularGrid< Vec3 > | protected |
x_res_ (defined in IsoEx::RegularGrid< Vec3 >) | IsoEx::RegularGrid< Vec3 > | protected |
x_resolution() const (defined in IsoEx::RegularGrid< Vec3 >) | IsoEx::RegularGrid< Vec3 > | inline |
y_axis() const (defined in IsoEx::RegularGrid< Vec3 >) | IsoEx::RegularGrid< Vec3 > | inline |
y_axis_ (defined in IsoEx::RegularGrid< Vec3 >) | IsoEx::RegularGrid< Vec3 > | protected |
y_res_ (defined in IsoEx::RegularGrid< Vec3 >) | IsoEx::RegularGrid< Vec3 > | protected |
y_resolution() const (defined in IsoEx::RegularGrid< Vec3 >) | IsoEx::RegularGrid< Vec3 > | inline |
z_axis() const (defined in IsoEx::RegularGrid< Vec3 >) | IsoEx::RegularGrid< Vec3 > | inline |
z_axis_ (defined in IsoEx::RegularGrid< Vec3 >) | IsoEx::RegularGrid< Vec3 > | protected |
z_res_ (defined in IsoEx::RegularGrid< Vec3 >) | IsoEx::RegularGrid< Vec3 > | protected |
z_resolution() const (defined in IsoEx::RegularGrid< Vec3 >) | IsoEx::RegularGrid< Vec3 > | inline |
~Grid() | IsoEx::Grid< Vec3 > | inlinevirtual |